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June 12th, 2008, 06:14 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Banquet for the Dead vs. caster (Ashdod)
Apostatic Warrior added. Also changed colorcode for fixed entries from green to darkgreen to spare my eyes. Looks much better now...
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June 13th, 2008, 06:03 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Banquet for the Dead vs. caster (Ashdod)
MA Atlantis' War Lobster failed to flee with the rest of its army when routed. It was in the current form (sans rider) and its morale was 14. Not mindless, either. Kinda sucked as that was the difference between taking the critical first sea province.
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June 13th, 2008, 06:17 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Banquet for the Dead vs. caster (Ashdod)
Quote:
Renojustin said:
MA Atlantis' War Lobster failed to flee with the rest of its army when routed. It was in the current form (sans rider) and its morale was 14. Not mindless, either. Kinda sucked as that was the difference between taking the critical first sea province.
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I think they go mad when riderless. Usually this means they attack friendlies, sometimes it means they do something useful.
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June 13th, 2008, 06:55 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Banquet for the Dead vs. caster (Ashdod)
Quote:
Renojustin said:
MA Atlantis' War Lobster failed to flee with the rest of its army when routed. It was in the current form (sans rider) and its morale was 14. Not mindless, either. Kinda sucked as that was the difference between taking the critical first sea province.
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Special hardcoded behavior, they attack nearest unit, whether friend or foe, until killed. The lobster does not survive the battle anyway, it's a tempsecondshape.
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June 14th, 2008, 08:53 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Banquet for the Dead vs. caster (Ashdod)
Bug - it can snow in cave battlefield terrain.
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June 14th, 2008, 01:23 PM
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Corporal
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Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
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Bug
The "Move and Patrol" command does not get canceled, if units get added to the commander, even if the units could not move this far.
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June 14th, 2008, 01:29 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug
Quote:
Maraxus said:
The "Move and Patrol" command does not get canceled, if units get added to the commander, even if the units could not move this far.
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Known bug, in the shortlist. It is one of the more odious exploits, which allows moving stratmove 1 units several provinces in one turn.
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June 15th, 2008, 10:40 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Bug
A resource-increasing event has no effect
I got the event "The local lord has something something slave labour, permanently increasing resources in the province" as on turn 2, as MA Ulm. I had exactly the same number of resources available as I had last turn.
1) The event bonus doesn't stack with Ulm resource bonus in forts.
2) The event doesn't give any resources at all.
3) The event doesn't give any resources on the turn it happens.
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June 19th, 2008, 06:19 PM
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Corporal
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Join Date: May 2008
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Bug
LA Pythium Reveler seems to have a much lower chance of gaining an extra magic path than the listed 20%. After recruiting nearly 100 of them I had 0 which had gained an extra nature or blood.
I'm not sure if this is a typo or a bug though.
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June 19th, 2008, 06:58 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Bug
I am skeptical of this last one, simply because I have had a fair few revelers with blood. Also the chance is 10%, not 20%, because half of the randoms will be nature.
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