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				August 22nd, 2003, 03:11 AM
			
			
			
		  
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				Re: Derlicts
			 
             
			
		
		
		
		Its 15% because it replaces three different components. Check out the numbers for the baseship.. 
		
	
		
		
		
		
		
		
			
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				August 22nd, 2003, 03:39 AM
			
			
			
		  
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				Re: Derlicts
			 
             
			
		
		
		
		yeah, i was saying that a stellar manip component should take more mantainence than a computer. 
		
	
		
		
		
		
		
		
			
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				August 22nd, 2003, 04:13 AM
			
			
			
		  
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				Re: Derlicts
			 
             
			
		
		
		
		It does; 15% of a MCs cost isn't anywhere near 4% of what a stellar manipulation component costs. 
 
EDIT: Also rememeber that these have to be applied to the cost of the -entire ship-, not just a single component. 
  
 [ August 22, 2003, 03:14: Message edited by: Phoenix-D ] 
		
	
		
		
		
		
		
		
			
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				August 22nd, 2003, 04:14 AM
			
			
			
		  
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				Re: Derlicts
			 
             
			
		
		
		
		Ok, with maintenace set that way, add all the modifiers including the -75%/-88% for ships and bases. 
 
EG: basic ship + MC = -60% for a total of 40% maintenance. 
 
Then multiply by your racial characteristics.  110% reduction ability means 10% off so x0.9 
 
So, (100-75+15)x0.9 = 36% maintenance per turn for that ship with just the MC 
		
	
		
		
		
		
		
		
			
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				August 22nd, 2003, 04:21 AM
			
			
			
		  
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				Re: Derlicts
			 
             
			
		
		
		
		Ok, makes more sense now. I'll probably reduce the base maintance cost a little too; the idea is to keep the average ship around 25%. 
 
Hmm. Maybe a increase for sensors, ECM, and the Talisman too. Definitely not weapons, or shields. 
		
	
		
		
		
		
		
		
			
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				August 24th, 2003, 03:36 AM
			
			
			
		  
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				Re: Derlicts
			 
             
			
		
		
		
		I'd upload my Version to Shrapnel but..it doesn't seem to work. So I'll tweak it a bit more. Current list of changes: 
 
Maintence base set to 100% in settings.txt. 
All ships have 100% maintence reduction, bases 110% 
Same numbers for the componts as below, more or less, and all stellar maip components except the warp openers/closers had their prices reduced by their maintence increase. 
The Talisman adds 10% to maintence, sensors, ECM, quantum reactors, stealth/scattering armor 1% each. 
 
Misc changes: 
Ripper beams and Incinerators moved to their own families 
Drasticlly cut cost of storm makers and destroyers 
Moved components into a more logical order (drone computers are at the FRONT of the list now, etc) 
 
EDIT: Also, aside from cost changes none of the changes require updating AIs. 
  
 [ August 24, 2003, 02:38: Message edited by: Phoenix-D ] 
		
	
		
		
		
		
		
		
			
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				August 24th, 2003, 04:05 AM
			
			
			
		  
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				Re: Derlicts
			 
             
			
		
		
		
		You can upload it to PBW and post a link here to the file. 
		
	
		
		
		
		
		
		
			
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				August 24th, 2003, 05:04 AM
			
			
			
		  
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				Re: Derlicts
			 
             
			
		
		
		
		Or I could just use my own web space.      I will actually..same time I update the image mod, probably tommarow.  
		
	
		
		
		
		
		
		
			
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				August 26th, 2003, 01:32 AM
			
			
			
		  
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				Re: Derlicts
			 
             
			
		
		
		
		Posted! 
http://members.cox.net/phoenix-d/Derlicts.zip
The image mod mirror is also updated.  
		
	
		
		
		
		
		
		
			
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				August 26th, 2003, 05:55 AM
			
			
			
		  
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				Re: Derlicts
			 
             
			
		
		
		
		well, there's two ways of looking at it: one, that this is a very important project, so it's going to be made as efficient as possible, or that i's a very large project and will take a lot more mantanence because there's a lot more things that could go wrong. 
 
just commenting. 
		
	
		
		
		
		
		
		
			
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