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				December 22nd, 2003, 10:48 PM
			
			
			
		  
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				Re: Rated Challenges Thread
			 
             
			
		
		
		
		I'm sure I don't need to point out the obvious one, drop your intel to 50 and spend the 800 points elsewhere!      
Remember that monoliths are extremely expensive and that too many being built at once will cripple your economy.  
Same thing goes for planet modification facilities.  
All worlds have value once the atmosphere has been converted.  
Resource conVersion can save your butt.  
At the very beginning you need to keep in mind that your space yards use more resources each turn than in a normal game.
 
These are just a few things I can think of. Ask around, I'm sure there's more that I can't bring to mind. Tesco was always better at this than me.     
		
	
		
		
		
		
		
		
			
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				December 22nd, 2003, 10:48 PM
			
			
			
		  
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				Re: Rated Challenges Thread
			 
             
			
		
		
		
		Mad Max style!   
I'll take you up on that offer Nodachi. 
Do you want to go head-to-head or see if another 2 people want to join? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 22nd, 2003, 10:53 PM
			
			
			
		  
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				Re: Rated Challenges Thread
			 
             
			
		
		
		
		Baron, thanks for taking me up on this one!      
I'm getting ready for work right now so what we can do is wait till I get home in the morning to see if anyone else is interested. Then we can hash out any other details.
 
I look forward to matching up with you!  
		
	
		
		
		
		
		
		
			
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				December 22nd, 2003, 11:19 PM
			
			
			
		  
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				Re: Rated Challenges Thread
			 
             
			
		
		
		
		That sounds good, it will give me time to update myself on this mod.  I haven't played it since pre-gold and as such, I'll take your suggestions as to settings. 
 
Come on folks, step right up and join the world of Junk.  Come and see if you can be the ruler of the galaxy with your very own Mad Max style, sticky taped together shipships.  Or will your empire rust away while still looking for how to build Ion Engines I? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 23rd, 2003, 02:57 AM
			
			
			
		  
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				Re: Rated Challenges Thread
			 
             
			
		
		
		
		Here's a couple from me (naturally we'd get someone else to set them up)      
 Luck of the Draw Challenge 
This one would use Puke's Junkyard Mod 2.1(gold). This will test your ability to improvise. If you don't know about this mod it can be found on PBW and here's the readme:
   
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				 Because I like improvisational engineering, mad-max style makeshift-destruction and because of the little something inside all guys that desires to root around a pile of industrial scrap and find some great treasure, (or maybe its just some irrational attraction to girls with English accents) I give you: 
 
*******Puke's JUNKYARD WARS Mod Version 2.1 for SEIV GOLD 1.78******* 
 
Made for the Space Empires IV Play-by-Web community at seiv.pbw.cc, and with special thanks to all the folks on the  Shrapnel Games Intel Forums at www.shrapnelgames.com this is the first Version of the mod.  Details below: 
 
- made for space empires 4 Version 1.41 on 2001.07.13 
 
- Tech levels edited to remove Applied Research from the list of starting techs, max level set to 0. 
 
- Applied Research no longer exists as a technology in the game (new since v2.0, older Versions allowed AR to be removed at game start). 
 
- Default AI construction types modified to remove research facilities from the Homeworld facility build lists 
 
- Planet ability lists edited to give a vastly increased likelihood for Ancient Ruins to be found, tech levels recovered from ruins has been increased.  
 
- Krsqk has created a superb extended tech tree for use with Version 2.0 of this mod, and it greatly extends the playability of Junkyard Wars games.  Krsqk is great, everyone thank him. 
 
The author of this mod disclaims responsibility for any damage it causes, such as your monitor exploding, house burning down, family life falling apart, job loss, loss of sleep, physical and or psychological trauma, the adoption of any pacifist tendencies or the wearing of tie-died clothing and/or crystal jewelry. If the user of this mod begins to believe him/herself to be the reincarnation of Humphrey Bogart, that is indeed the responsible of the creator of this mod, and is a direct result of subliminal Messages placed within this very text file.  Furthermore, I claim a 2.5% royalty on any profits you make from the recreation of any Bogart movies, as they are a direct result of the psychosis I have so carefully induced in you. 
 
USE THIS MOD FREELY AND UNRESERVEDLY, Change it if you want.  Don't bother to ask.  Don't bother to give me credit (But give Krsqk credit if you steal his cool expanded tech tree), I don't really care and I'd rather not have random people emailing me about it anyway.  HAVE FUN! 
 
Puke 
a.k.a. Luke Miller 
a.k.a. Spicy Stringbean 
a.k.a. 'ugly hearted little ****' 
 
 
2001.09.02: updated to Version 1.2 of the mod, changed the events file to style the events after the Junkyard theme.  Changed the Ruins chance to fix a problem where only the first two junkheap types were showing up.  Added support for Geoschmo's 'none' AI type.  Added modinfo.txt for Matryx's modchooser. 
2001.10.26: updated to Version 1.3, updated to use the new 1.49 data files 
2002.08.27: updated to Version 2.0 for se4 1.78 gold.  removed applied research from the tech tree and removed the trait from settings.txt. Incorporated Krsqk's expanded tech tree, which is really great. 
2002.09.23: updated to Version 2.1, fixed a typo with Capital Ship Missile sizes.
			
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 Number of players: 2(or more if interested) 
Starting resources: 100000 
Starting planets: 1 
Home planet value: Good 
Score display: Own 
Technology level: NA 
Racial points: Negotiable 
Quadrant type: Standard Mid-Life 
Quadrant size: Medium 
Event frequency: Low 
Event severity: Low 
Technology cost: NA 
Victory conditions: Last man standing 
Maximum units: max 
Maximum ships: max 
Computer players: none 
Computer difficulty: NA 
Computer player bonus: NA 
Neutral empires: No 
Other game settings: No intel, no stellar manipulation, no ancient race 
 
 High Tech Challenge  
This one'd be a fairly normal one-on-one game. All settings negotiable. I'd like; no intel, no stellar manipulation (this can be a gentlemens agreement if you want to have monoliths), no ancient race. 
		
	
		
		
		
		
		
		
			
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				December 23rd, 2003, 11:39 AM
			
			
			
		  
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				Re: Rated Challenges Thread
			 
             
			
		
		
		
		Well Baron, looks like it'll just be the two of us.      
Number of players: 2(or more if interested) 
Starting resources: 100000 
Starting planets: 1 
Home planet value: Good 
Score display: Own 
Technology level: NA 
Racial points: Negotiable 
Quadrant type: Standard Mid-Life 
Quadrant size: Medium 
Event frequency: Low 
Event severity: Low 
Technology cost: NA 
Victory conditions: Last man standing 
Maximum units: max 
Maximum ships: max 
Computer players: none 
Computer difficulty: NA 
Computer player bonus: NA 
Neutral empires: No 
Other game settings: No intel, no stellar manipulation, no ancient race
 
We still need to decide on racial points. Other than that are these settings good for you?  
		
	
		
		
		
		
		
		
			
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				December 23rd, 2003, 05:54 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Rated Challenges Thread
			 
             
			
		
		
		
		Hmm, I guess Nod is off now. 
 
Anyone here got time for a game this afternoon (EST) ? I figure we could get the first 10-20 turns in in a couple hours. Before things start gettign complicated in game. Things are slow here at the holidays. 
 
Geoschmo 
  
 [ December 23, 2003, 15:54: Message edited by: geoschmo ] 
		
	
		
		
		
		
		
		
			
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				December 23rd, 2003, 10:26 PM
			
			
			
		  
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				Re: Rated Challenges Thread
			 
             
			
		
		
		
		I guess I should finially step up to the challenge of the Great Eye.   
I'll be Online for another 6 hours if you are up to a Standard Koth match, no intel or Ancient races? 
 
Geo, Can also host the Nod-Grazic Junk Yard game? 
 
Nodachi - 2000 point Race?  I've just created one. 
  
 [ December 23, 2003, 20:28: Message edited by: Baron Grazic ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 23rd, 2003, 11:00 PM
			
			
			
		  
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				Re: Rated Challenges Thread
			 
             
			
		
		
		
		Oops, looks like Geoschmo is off now.        
Edit - Gramma.
 
Edit 2 - Sorry Geo, to slow.  If you are still looking on Boxing Day your time, I'll be back and looking for another game...
 
  [ December 24, 2003, 03:52: Message edited by: Baron Grazic ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 24th, 2003, 02:39 AM
			
			
			
		  
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				Re: Rated Challenges Thread
			 
             
			
		
		
		
		Nod, if you are up for two games at once I'll take you up on your high tech challange. I am working today, but it's pretty slow and I could probably get some turns in. 
 
Geoschmo 
		
	
		
		
		
		
		
		
			
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