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  #11  
Old January 10th, 2004, 02:40 AM
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Default Re: Question: Engines and firing order

Quite right, Oleg, I was speaking of the stock game. I'm not sure about the supply amount for most mods, but it seems to me the efficiency derives from the amount of supplies used to move one sector. In stock, each engine, no matter type or level, uses 10 units of supply per engine to move one sector. I know in Devnull, that amount decreases as the engine level increases. It starts over when you discover a new type. Therefore you can go farther with Ion III than you can with Ion I. I don't know what would happen if you mixed different levels of Ion engines in this circumstance.
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Old January 10th, 2004, 04:32 AM
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Default Re: Question: Engines and firing order

All engines burn their "supply use" about of supplies when the ship moves a square.

So if your engines take damage, you'll use up less supplies to get where you're going.

In stock, if you have 4 Ion drives, you spend 10+10+10+10 = 40 supplies per sector.
If you have 1 quantum drive, you spend only 10 per sector, and still travel 4 per turn.
If you use 4 quantum drives, you get a speed of 7, and use 40 supplies per sector.

Just add up the supply use of all your surviving engines, and you'll spend that every square you move.
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  #13  
Old January 10th, 2004, 07:40 AM
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Default Re: Question: Engines and firing order

Quote:
is it the same for supply?
what i meant was if the first engine used 10 supply's and the others used 40, would all of them use 10 like it does with engines(but apparently only bonus movement).

if it did it would have some implications for my mod. although nothing insurmountable in PBW. and i don't care if people cheat in SP.
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Old January 10th, 2004, 11:15 AM
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Default Re: Question: Engines and firing order

Supplies used by each engine are just simply added together to get total supplies used per sector moved.
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Old January 10th, 2004, 09:28 PM
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Default Re: Question: Engines and firing order

well, that's good.
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