|
|
|
 |
|

January 10th, 2004, 02:40 AM
|
 |
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Question: Engines and firing order
Quite right, Oleg, I was speaking of the stock game. I'm not sure about the supply amount for most mods, but it seems to me the efficiency derives from the amount of supplies used to move one sector. In stock, each engine, no matter type or level, uses 10 units of supply per engine to move one sector. I know in Devnull, that amount decreases as the engine level increases. It starts over when you discover a new type. Therefore you can go farther with Ion III than you can with Ion I. I don't know what would happen if you mixed different levels of Ion engines in this circumstance.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|

January 10th, 2004, 04:32 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Question: Engines and firing order
All engines burn their "supply use" about of supplies when the ship moves a square.
So if your engines take damage, you'll use up less supplies to get where you're going.
In stock, if you have 4 Ion drives, you spend 10+10+10+10 = 40 supplies per sector.
If you have 1 quantum drive, you spend only 10 per sector, and still travel 4 per turn.
If you use 4 quantum drives, you get a speed of 7, and use 40 supplies per sector.
Just add up the supply use of all your surviving engines, and you'll spend that every square you move.
__________________
Things you want:
|

January 10th, 2004, 07:40 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Question: Engines and firing order
Quote:
is it the same for supply?
|
what i meant was if the first engine used 10 supply's and the others used 40, would all of them use 10 like it does with engines(but apparently only bonus movement).
if it did it would have some implications for my mod. although nothing insurmountable in PBW. and i don't care if people cheat in SP.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

January 10th, 2004, 11:15 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Question: Engines and firing order
Supplies used by each engine are just simply added together to get total supplies used per sector moved.
|

January 10th, 2004, 09:28 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Question: Engines and firing order
well, that's good.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|