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January 16th, 2004, 07:12 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Computer combat Q
Let's see....
MC3 + Bridge + CQ + LS = 5,500 min, 1,100 Org, 1,000 Rad and 50 kilotons
Bridge + CQx5 + LSx5 = 5,500 min, 500 Org, 0 Rad and 60 kilotons
What, then, is the reason for using the Master Computer at all?
Either you are vulnerable to the Virus or you gain only 10 kilotons for the cost of 600 Org (no reall issue) and 1,000 Rad. I don't see how this is worthwhile.
Wait, I do see one small advantage. Leaving out the Bridge and whatnot, you can get a cheaper 'empty' hull, for retro-series startups.
If this is not worthwhile on a baseship I'm not sure it would be worthwhile anywhere.
Of course, there is the AC...
[edit: found an error. That should be like this.
Bridge + CQx5 + LSx5 = 5,500 min, 500 Org, 0 Rad and 110 kilotons
So you get 60 kilotons for the cost of 600 Org and 1,000 Rad, which isn't quite so bad.]
[ January 16, 2004, 17:39: Message edited by: Loser ]
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January 16th, 2004, 07:50 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Computer combat Q
If your opponent is not using Computer Viruses (these are expensive to research in the vanilla game), then you will save some space with a Master Computer without any backup component and you will be immune to the Psychic converters.
Erh yes you were right Fyron, I guess I should read *carefully* the thread before answering to a quote. *Grumbles*
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January 16th, 2004, 08:13 PM
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Lieutenant Colonel
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Re: Computer combat Q
I used the Subverter and Computer Virus in a GOLD PBW game. The results were not were not impressive.
The CV just stops the ships movement, but you have to get close to use it. The ship can still shoot even if it can't move. If the ship has the typical APB12 max range beam weapon, well it is still deadly, and your too close.
The CV may have some tactical applications, but for large fleets the hull space is better used for some more APB12s.
My game suffered partly because they changed the rules (revision upgrade) and killed the subverters advantage. It also suffrered because the racial points and research points are better used elsewhere.
I think that at one time, when the ship lost movement points (Br, ls, cq) it also lost some ability with weapons and shields. Maybe an earlier revision? Maybe SE3?
__________________
So many ugly women, so little beer.
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January 16th, 2004, 08:29 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Computer combat Q
SE3 had a random chance of some weapons not firing each round if its C&C components were destroyed if I recall correctly. It never had anything to do with movement points.
[ January 16, 2004, 18:41: Message edited by: Imperator Fyron ]
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January 17th, 2004, 12:15 AM
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Corporal
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Re: Computer combat Q
So, back to my original Q, are there more resistant ship designs in the NON-Gold game to the virus+subverter combo?
I may try a slow base ship with APB-12s at max range in a fleet of Cap Missile V BBs with some fighters thrown in to attrite PD. Sure as heck, nothing else seems to have worked so far.
Maybe put some wormhole beams or repulsers on the base ship(s).
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January 17th, 2004, 12:26 AM
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Shrapnel Fanatic
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Re: Computer combat Q
No. Once the MC is down, the ship is vulnerable to AS in pre-Gold SE4.
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January 17th, 2004, 02:19 AM
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Lieutenant General
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Re: Computer combat Q
Quote:
Originally posted by Imperator Fyron:
The extra damage from the shot will damage the next MC on the ship, if there is a second. There isn't too much point in having 2. If you want a backup, add one Bridge, 1 LS and 1 CQ. Immune to comp virus, and the ship is still immune to the allegience subverter after the MC is destroyed, as of the 1.84 patch.
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Are you sure it does not work like engine-killers and other special weapons ? That is the residual damage is not stored between shots and it goes all or nothing (if you can't kill two MC in one shot, the second shot will not benefit from the first shot damage)?
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January 17th, 2004, 02:19 AM
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Corporal
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Re: Computer combat Q
I did not say that I could ever make them not vulnerable.
I asked if there were any ideas as to making them more RESISTANT.
The H mounts for the computer virus give damge of something like 160, so multiple MCs would not appear to offer any chance unless I put more than 160 mass units into MCs. That would be 4 MC I's and a fifth MC.
The repulsers have a range of 4, it seems. Thus, the virus and subverter outrange it.
The wormhole random mover has a longer range than the Virus and subverter, so that might work sometimes.
Fighters are not much help, unless used with lots of missiles. In fact, given that the fighters dance around before they shoot because they like PD or something, I am tempted just to put kamikaze warheads on them.
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January 17th, 2004, 05:54 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Computer combat Q
Building multiple MC's would be extremely wasteful in unmodded SE4 - it just takes another shot, or a larger virus gun, and MC's are expensive.
If you have a long-range weapon, you might be able to use Max Range/Don't Get Hurt strategy to keep them out of range.
Is SE4 1.49 before the fix that added a reload time when a ship gets subverted? If so, then if you can take one subverter ship with boarding (e.g. at a warp point defense), and/or intel, sometimes there can be a wacky subVersion chain-reaction.
You might want to look into large shielded fighters.
Ambush fleets at warp points.
Go capture their planets, avoiding their fleets.
Stellar manip them.
It's pretty tough to deal with virus + subverter in pre-Gold though - that of course is why the change was made.
PvK
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January 17th, 2004, 06:06 AM
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National Security Advisor
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Re: Computer combat Q
Oh, another weak idea: Single-weapon Escorts with an MC and an ECM, using a weapon with shorter range than your main ships (all ships using long-range Max/Don'tGetHurt) - so the Escorts deploy closer, and if they are using Target Nearest, the escorts will absorb some fire, giving your full warships more time to do damage.
If the AI uses only Target Strongest, you might be able to have "strongest" ships hanging out at long range (where hopefully they won't get hit too often), while "weaker" ships charge to point blank and hopefully do lots of damage.
Another weak idea: cheap ram ships.
PvK
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