.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old January 18th, 2004, 08:28 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

David, I don't diasgree there is room for improvment. However I sumbit the only reason you feel that the PBW mechanics got in the way of the game is that you have never tried to participate in a PBEM game of Se4 without it. You will find it's much superior to the alternative.

Also, if you try the RTC program I think you will find it eliminates a lot things you still take issue with. You can use it for your exsisting game that is still going on. It doesn't have a chat feature, but it totally automates the file handling and launches the executable.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #12  
Old January 18th, 2004, 08:57 PM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Quote:
Originally posted by geoschmo:
David, I don't diasgree there is room for improvment. However I sumbit the only reason you feel that the PBW mechanics got in the way of the game is that you have never tried to participate in a PBEM game of Se4 without it. You will find it's much superior to the alternative.

Geoschmo
True, I did jump into the 'deep-end' by joining the PBW-Athon for my first venture into SE:Multiplayer.

I totally understand the idea and funcionality of PBEM. It's a more leisurely pace where speed has little or no value. I'm not saying anything bad about PBEM. I'm just saying that personally I think there is much potential in having a faster paced game option available. Correct me if I'm wrong, but the TPC/IP option is more or less for 'networks' and not so much across the internet.

I'm having trouble putting my finger on what exactly is missing to have that kind of option. (faster gameplay in multiplayer) But after yesterday's game, I can tell you there is definately interest and potential if that kind of gameplay was added to SE:4/5.

I think this a worthy and worthwhile topic to discuss. (not how I feel about the PBW experience) But discuss the highs and lows of multiplayer and what can be done to enhance and improve that experience.

...follow the bouncing ball,.. Cheers!
Reply With Quote
  #13  
Old January 18th, 2004, 09:01 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Quote:
Originally posted by DavidG:

Edit: IF you find opening and closing the game after each PBW turn a pain try what I do. I have a .bat file on my desktop that will get me right into my turn for the game. Saves a lot of clicking and typing in of passwords.
Or save that trouble and use the Mod Launcher...

Quote:
Correct me if I'm wrong, but the TPC/IP option is more or less for 'networks' and not so much across the internet.
Ok, you are wrong. It is there for both options. It is not very well implemented, but is fine designed for internet play as well as network play.

[ January 18, 2004, 19:04: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #14  
Old January 18th, 2004, 09:07 PM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Fyron, I was/am using the ModLauncher. It doesn't prevent the game from closing at the end of every turn.

Reply With Quote
  #15  
Old January 18th, 2004, 09:31 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Quote:
Originally posted by David E. Gervais:
Fyron, I was/am using the ModLauncher. It doesn't prevent the game from closing at the end of every turn.
So make a BAT file like DavidG did, or send an e-mail to aaron.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #16  
Old January 18th, 2004, 09:34 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Quote:
Originally posted by David E. Gervais:
Thanks for the comments, (so far) to clarify one thing,..

5) It would also be very nice if 'encounters' were handled in real-time.

by this I mean when you 'encounter' other races and get to do the 'treaty thing'. It would be nice if a 'dialogue' opened up between the parties. (not just I propose this,.. accept, refuse?) My thoughts behind this are to make 'first encounters' (especially in PBW or any multiplayer) more dynamic.
Use Trillian.

Or Wait till SE5 comes out.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #17  
Old January 18th, 2004, 09:53 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

I have only participated in three or four of these multiplayer turn events, and from what I have seen, if well organized and well attended, they run realatively smoothly.

TCI/IP play has some areas for improvement, I sent Aaron an email on that a week or so ago.

PBEM I have done as well, very very slow.

PBW is by far the fastest method of game play for larger Groups of people. PBW processes the turn automatically, and gives everyone a rallying point to get their turns from.

The only limit to PBW are us who are on dial up.

In the first 50 turns of AUK, we averaged about 12 turns an hour once the game got going. The game Last night was a lot of fun and we processed 24 turn in little over 4 hours. That was better than I expected.

The next game will be started much earlier, medium tech start, STANDARD medium midlife map, no thrills and whistles. (To keep the size of the game file down.)
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #18  
Old January 18th, 2004, 09:57 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Quote:
Originally posted by David E. Gervais:
Fyron, I was/am using the ModLauncher. It doesn't prevent the game from closing at the end of every turn.

That was in response to DavidG, not to you...

Quote:
Originally posted by TerranC:
quote:
Originally posted by David E. Gervais:
Fyron, I was/am using the ModLauncher. It doesn't prevent the game from closing at the end of every turn.
So make a BAT file like DavidG did, or send an e-mail to aaron.
That doesn't keep the game from closing after ending your turn. Mod Launcher is still the way to go, as no need to make batch files or anything silly like that.

[ January 18, 2004, 19:58: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #19  
Old January 18th, 2004, 10:21 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by DavidG:

Edit: IF you find opening and closing the game after each PBW turn a pain try what I do. I have a .bat file on my desktop that will get me right into my turn for the game. Saves a lot of clicking and typing in of passwords.
Or save that trouble and use the Mod Launcher...

Bah I got better things to do than waste time with the 2 extra mouse clicks this requires.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #20  
Old January 18th, 2004, 10:22 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Double click batch file, spend one second moving the mouse cursor between the 2 clicks of selecting the game and hitting Load Saved Game... ok...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.