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January 22nd, 2004, 09:18 AM
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General
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
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For a new roguelike game, would you consider allowing save games so that you can restore it when you die? Or is that against tradition of roguelike games?
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Well... you do get bones files- they're the next best thing after savegames.
I'd love to see a 4X game developped in a co-operative fashion a la nethack. Unfortunately my coding talents extend little further than "hello world" so I'd be unable to help with anything other than ideas, but I do have plenty of those.
I don't think such a project would be a serious threat Malfador's income. It would take years and years to come up with anything approaching the complexity and sheer gosh-darn-goodness of SEIV, and by then we'd all have bought SEV anyway.
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January 22nd, 2004, 01:01 PM
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National Security Advisor
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
Ok, I'll ask again since noone seems to have seen it before. What is Rogue?
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January 22nd, 2004, 04:01 PM
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
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Originally posted by dogscoff:
I'd love to see a 4X game developped in a co-operative fashion a la nethack. Unfortunately my coding talents extend little further than "hello world" so I'd be unable to help with anything other than ideas, but I do have plenty of those.
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Well, maybe with someone to give me ideas and prod me on, I could at least get a 4X project off the ground... any you want to suggest off the top of your head?
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I don't think such a project would be a serious threat Malfador's income. It would take years and years to come up with anything approaching the complexity and sheer gosh-darn-goodness of SEIV, and by then we'd all have bought SEV anyway.
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True, but what about SEVI, SEVII, and of course the all-important SEX? All kidding aside, I'm just afraid we'd end up stealing too many of Malfador's good ideas and become a complete ripoff of SE4... But hey, Aaron's perfectly free to add anything we might add to our game into any future Space Empires games, right? We might even donate some code just because we like SE so much!
edit: damned quote tags!!!
[ January 22, 2004, 14:02: Message edited by: Ed Kolis ]
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January 22nd, 2004, 05:04 PM
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
Considering some of the common complaints I've seen about the internet Versions of some games, including the "buggered" TCP/IP Version of SEIV, I think that PERL would be a good choice of language for such a project. The syntax is quite similar to C++ (with some interesting, although somewhat arcane additions), and is specifically designed for the web. It might open up some options for you.
[ January 22, 2004, 15:06: Message edited by: Cipher7071 ]
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January 22nd, 2004, 06:38 PM
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
a roguelike 4x? how about a roguelike elitelike, where you pilot a ship and trade in space and on planets, and can build your own corporation and construct starbases and things. you could fight with other merchants and pirates, or maybe be a pirate yourself. you could call it TradeWars. Oh wait, thats been done.
I think it would be rather interesting to see an open source 4x game. If it was simple enough (ascii graphics) it wouldnt really compeat with anything, but would add ideas and enthusiasm to the genre. just dont rip off things TOO shamelessly from the SE serise.
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January 22nd, 2004, 08:27 PM
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
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January 22nd, 2004, 11:11 PM
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
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Ok, I'll ask again since noone seems to have seen it before. What is Rogue?
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i posted a link to a roguelike game because i saw it. but, if that wasn't informative, Rogue was one of the first adventure games which wasn't text-based. actually, according to what i have heard, it should be Wizard-like games, because the first game where you manuvered an alphanumeric character around alphanumeric maps fighting alphanumeric monsters was called Wizard. or so i've heard. and that's basically what it is. no graphics, but they make up for it with incredible complexity.
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January 23rd, 2004, 02:43 AM
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
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January 23rd, 2004, 04:22 AM
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Second Lieutenant
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
Alphameric characters? Alphameric landscape? Ack...I'd sooner eat bees .
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January 23rd, 2004, 07:00 AM
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Lieutenant General
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
Well, even though it's all ascii characters, once you start playing, your imagination takes over.
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