.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old February 18th, 2004, 08:05 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Retrofit Question

No. There is no limit on each resource. You could have the same org and rad cost and have 50% increased minerals cost, for example. Just total up the resource cost of the base ship and the target ship to be retrofitted to. The target ship can not be more than 150% the cost of the base ship.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #12  
Old February 18th, 2004, 08:08 AM

PaladinX PaladinX is offline
Private
 
Join Date: Oct 2002
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
PaladinX is on a distinguished road
Default Re: Retrofit Question

In the past I've been known to create "intermediate designs" that I never intend to build, just use as retrofit steps for ships I built in the early game. Sometimes retrofitting them 3 or 4 times to get them to current standard is faster than building one of my current top of the line models.

-Musashi
Reply With Quote
  #13  
Old February 18th, 2004, 08:33 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Retrofit Question

ok, that's the way i thought it worked, Fyron.

*scurries off in search of cheese. or a hovertank.*

[ February 18, 2004, 06:42: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #14  
Old February 18th, 2004, 08:48 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Retrofit Question

You should know better than to question Fyron Narf! Bad mouse.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #15  
Old February 18th, 2004, 09:40 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Retrofit Question

__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #16  
Old February 18th, 2004, 09:58 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: Retrofit Question

The intermediate retrofit strategy works well if you have inactive ship yards and ships moreso on defensive strategy - or if they are far from the front as you move them towards the front you can retrofit them along the way to keep them technologically up to date esp with low tech costs and the early rapid projectile and missile weapons discovery. Id like to see up to 15 levels of projectile and missile weapons - perhaps 3 at each stage ie 100 cost at level 1 and 2 fire range then at level 2 50 cost and 2 fire range, lev 3 25 cost and 2 fire range, then level 4 100 cost and 3 fire range - just to drag it out a bit more - perhaps lower the tech cost base to 4000 credits instead of 5000 just to make it fairer. Just makes the tech trees more lengthy - esp in larger games.

Always thought that the weapons advances are a little out of sync with the rest of the game advances.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.