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  #11  
Old January 4th, 2001, 12:13 AM

Nyx Nyx is offline
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Default Re: Logistic for my carriergroup

Seawolf:

Top of the left column (Not the left-hand navigation) is the heading "High Score Contests." One is a link to Tony Hawk's Pro Skater 2, and the other, with a B/W image of a Phrong Drednaught is a link that goes here: http://www.twingalaxies.com/cgi-perl...hampionship.pl

And it's labled "Space Empires IV World Championship"

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Compete in the Space Empires IV World Championship at www.twingalaxies.com.
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  #12  
Old January 4th, 2001, 01:46 AM
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Atrocities Atrocities is offline
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Default Re: Logistic for my carriergroup

Everyone has a way to meet the need of a carrier group. I choose to equip mine with a construction ship. That way as the fighters are used up, I can replace them within a few turns local to my fleet. Then just do a transfer.

It works for me, but my play style is drastically differant than yours I suspect. Any who, good luck.

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  #13  
Old January 4th, 2001, 01:53 AM
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Puke Puke is offline
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Default Re: Logistic for my carriergroup

I send at least one C&C ship and a repair ship with every fleet. I like to send two of each with large fleets so I can then split the fleet when it enters a hot area and needs a little more mobility.

including a construction ship would certainly be viable for a carrier group, and would also replace the repair ship resulting in similar costs and increased efficiency. I might have thought of that myself, if I used carriers more.
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  #14  
Old January 4th, 2001, 01:25 PM

Bluecher Bluecher is offline
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Default Re: Logistic for my carriergroup

quote:
Originally posted by Nyx:
Have you tried sending a space yard ship along with them and having it build new fighters in the field? I'm not sure if it will deposit them directly into the ships, but I believe that they can. If it works I'll have to try it myself.




This is an absolutely amazing idea. Will try ...

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  #15  
Old January 4th, 2001, 07:12 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Logistic for my carriergroup

Bluecher:

I think one of your questions got lost... "Is it possible for ships to lose their orders"?

YES. Actually, there's a game option for this; you can have ships clear their orders automatically when they enter a system with other empires present, or with enemies present. I usually turn both those options off, but the sentry order gets cleared anytime an enemy enters the system anyway (which is probably intentional, since the point of a sentry is to wait for enemies and warn the emperor/attack the enemies).
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