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  #11  
Old April 7th, 2004, 11:19 PM
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Ruatha Ruatha is offline
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Default Re: SEV for Linux?

Quote:
Originally posted by capnq:
I've heard that SE IV works with WinE. Maybe SE V will also.
Ooh, I've heard that it didn't.

Will have to test that someday soon then!
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  #12  
Old April 7th, 2004, 11:38 PM

parabolize parabolize is offline
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Default Re: SEV for Linux?

Quote:
Originally posted by Ruatha:
quote:
Originally posted by capnq:
I've heard that SE IV works with WinE. Maybe SE V will also.
Ooh, I've heard that it didn't.

Will have to test that someday soon then!

Some people (I am one) are having problems with the mini bmps not showing every other time a game is loaded. I did 2 things that did help with the other problems I had:
1. I put in the windows fonts
2. Changed "PerfectGraphics" = "N" to "Y" in wine/config
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  #13  
Old April 8th, 2004, 02:04 AM
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Default Re: SEV for Linux?

I thought SE5 was going to use DirectX, which pretty much throws Linux out the window, doesn't it?
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  #14  
Old April 8th, 2004, 04:08 AM
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Default Re: SEV for Linux?

The difficulty in having the game run (natively) under Linux is that you can't just set your compiler to create Linux binaries rather than Windows binaries, you have to rewrite a large portion of the code. Anything to do with interface, graphics, sound, etc. is OS specific and has to be written differently to run under Linux than it does to run under Windows.

[ April 08, 2004, 03:08: Message edited by: Imperator Fyron ]
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  #15  
Old April 8th, 2004, 04:36 AM
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Default Re: SEV for Linux?

If OpenGL libraries used to render 3D graphics instead of DirectX, it won't be a big deal to port it to *nix (see Unreal Tournament series for example).
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  #16  
Old April 8th, 2004, 04:37 AM
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Default Re: SEV for Linux?

But they will not be used, DirectX will be.
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  #17  
Old April 8th, 2004, 12:49 PM

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Default Re: SEV for Linux?

i did what parabolize did as well. So Far I have played the game on 6 different linux flavours.. gentoo , caldera, mandrake , redhat, suse, debain.

And different Versions of each over the years.

Some times it was very easy to get up and running some times I ran away screaming.

I found it ran really well under the mandrake flavour for some reason.

Now to get it to run on aix
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  #18  
Old April 8th, 2004, 06:54 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: SEV for Linux?

Quote:
Originally posted by Ed Kolis:
I thought SE5 was going to use DirectX, which pretty much throws Linux out the window, doesn't it?
Native Linux, yes. But WinEx has been refined to the point where most games designed only for Windows will run on it already. All MM has to do it take a little care in the development stage to test on WinEx and make some small changes where necessary and it will be at least possible to run it on Linux.

[ April 22, 2004, 17:41: Message edited by: Baron Munchausen ]
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  #19  
Old April 8th, 2004, 08:06 PM

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Default Re: SEV for Linux?

If you can get it running on aix, i will demand a research alliance
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  #20  
Old April 22nd, 2004, 04:04 AM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
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Default Re: SEV for Linux?

I emailed AH about the possibilities of porting se4 to linux, and he didn't seem too interested, and the libraries he used are only early alpha on linux, it wouldn't run very well, se4 runs perfectly under wine, haven't gotten around to starfury, anyone know which Version of directx it is based on? WineX still has serious(read: it doesn't work) problems with dx9, pixel shaders are the main culprit, but Versions before work perfectly, it depends on what AH writes it with, hell, I'd be willing to port it for free if he'd let me
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