Re: Factions Mod
what about phased weapons? none of the basic technologies in the game are changed, there are already plenty of mods that re-balance the game for different strategies.
As with the stock game, DUCs, PPBs, and ABPs will probably rule the early, mid, and late game - respectively. As with the stock game, there will probably still be a few people whom like WMGs, Rippers, and Null Space guns. As with the stock game, there may be missiles used in the early and mid game.
I'm sure that everything else is still pretty useless, but I really dont want to try and re-balance the game. There are already lots of mods that do that.
It might be possible to make an "armorer" faction, whom would have access to advanced weaponry of all areas say anything above level 1 or level 5 - depending on how many levels of a technology there are - but that sounds like alot of work and it might make things worse.
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