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  #11  
Old July 14th, 2004, 07:08 PM
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Default Re: Dark Nova Mod READY to Play!!

Quote:
Originally posted by bearclaw:
quote:
Originally posted by aiken:
bearclaw, I guess, that stuff from unreleased DN3 patch went to DN4?
That's correct. The full Version todate of DN4 is on PBW. The only significant changes are reduced costs for some techs, increased levels of resource/research/Intel facilites and a new Ship Hull research tree- Specialized Hulls. Unless I'm mistaken, these changes don't really have much effect on AI right?

What I'm working on now are more unique tech levels, combo colony modules, moving Mine Sweepers to PD and 2 new mounts for Scout and Escort shipsizes.

Unless it's a very specialized designs (such as those present in some TDM AI scripts) - no, it's not very significant. Small recalculations will compensate possible problems. Although, where are a bunch of new mounts in the mod, and they require an intent look, because they affect component sizes and thus will alter designs a lot.

To avoid instant rewrite of AI, I think that script's adaptation can be started only
after you'll implement all the major features in the mod. Ex.: moving minesweeping to PD will alter AI in some ways.
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  #12  
Old July 15th, 2004, 04:10 AM

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Default Re: Dark Nova Mod READY to Play!!

for those who are interested in another game with this mod, is there any sort of demand for it to be Neo-standard compliant? I've been holding off doing that already because there are many more shipsizes in this mod. Someone let me know if this would be welcome or not.

Currently, there are 2 shipsets out there (both on PBW) that were created to work with this mod. The first is a Galactic Empire (SW) shipset I did
http://seiv.pbw.cc/Download/filelib/441/Empire.zip
and the other is called LNAW for DN2 which was done (and posted) by Dead Meat, but it does have some errors.
http://seiv.pbw.cc/Download/filelib/495/LNAW.zip

As it stands, the shipsizes and their bitmaps are:
ShipName / Primary bitmap / Secondary Bitmap
Light Scout / ScoutLight / Escort
Scout / Scout / Escort
Heavy Scout / ScoutHeavy / Escort
Light Escort / EscortLight / Escort
Escort / Escort / Escort
Heavy Escort / EscortHeavy / Escort
Corvette / Corvette / Frigate
Light Frigate / FrigateLight / Frigate
Frigate / Frigate / Frigate
Heavy Frigate / FrigateHeavy / Frigate
Light Destroyer / DestroyerLight / Destroyer
Destroyer / Destroyer / Destroyer
Heavy Destroyer / DestroyerHeavy / Destroyer
Light Cruiser / LightCruiser / LightCruiser
Cruiser / Cruiser / Cruiser
Heavy Cruiser / CruiserHeavy / Cruiser
BattleCruiser / BattleCruiser / BattleCruiser
Light Battleship / BattleShipLight / Battleship
Battleship / Battleship / Battleship
Heavy Battlehsip / BattleshipHeavy / Battleship
Light Dreadnought / Dreadnoughtlight/ Dreadnought
Dreadnought / Dreadnought / Dreadnought
Heavy Dreadnought / DreadnoughtHeavy/ Dreadnought
War Dreadnought / DreadnoughtWar / Dreadnought
Light Baseship / BaseshipLight / Starbase
Baseship / Baseship / Starbase
Heavy Baseship / BaseshipHeavy / Starbase
Tiny Worldship / Worldship / Worldship
Small Worldship / Worldship / Worldship
Worldship / Worldship / Worldship
Large Worldship / Worldship / Worldship
Huge Worldship / Worldship / Worldship
Massive Worldship / Worldship / Worldship

[ July 15, 2004, 03:17: Message edited by: bearclaw ]
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  #13  
Old July 16th, 2004, 04:06 AM

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Default Re: Dark Nova Mod READY to Play!!

Dark Nova 4 Mod is finally complete after nearly 6 months of (near) constant work!!

Get it here
http://seiv.pbw.cc/Download/filelib/1025/DN4.zip

It doesn't have AI specially configured for this mod yet, but standard AI does work. They just don't fully utilize some of the larger shipsizes. Haven't tried yet, but I belive TDM AI's will also work.

Now, who's up for a game? I'm going to start a PBW game with this mod so now's the time to hop on board!!
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  #14  
Old July 16th, 2004, 05:10 AM
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Default Re: Dark Nova Mod READY to Play!!

A mod with more ship sizes but no cheesy "Worldship-21's"? Count me in!
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  #15  
Old July 16th, 2004, 05:57 AM
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Default Re: Dark Nova Mod READY to Play!!

Not Found (404)
Original request: /Download/filelib/1025/DN4.zip

Not found request: /Download/filelib/1025/DN4.zip
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  #16  
Old July 16th, 2004, 03:43 PM
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Default Re: Dark Nova Mod READY to Play!!

DN 4 readme.txt
=======================
Andreas Lescano - UltimateVehicle Mod. which was heavily drawn upon, and in some cases down right cannabalized.
DeathStalker - Deathstalker's Mount Mod was another source of matierial, few slight alterations to work with the shipsizes we employed.
Aikin - AI files.
========================

Waitaminute, do you mean ... it's me? Ohh..umm...but where are no finished AI files yet.
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  #17  
Old July 16th, 2004, 04:26 PM

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Default Re: Dark Nova Mod READY to Play!!

Quote:
Originally posted by narf poit chez BOOM:
Not Found (404)
Original request: /Download/filelib/1025/DN4.zip

Not found request: /Download/filelib/1025/DN4.zip
The file's been reuploaded. It should work now.
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  #18  
Old July 16th, 2004, 04:28 PM

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Default Re: Dark Nova Mod READY to Play!!

Quote:
Originally posted by aiken:
DN 4 readme.txt
=======================
Andreas Lescano - UltimateVehicle Mod. which was heavily drawn upon, and in some cases down right cannabalized.
DeathStalker - Deathstalker's Mount Mod was another source of matierial, few slight alterations to work with the shipsizes we employed.
Aikin - AI files.
========================

Waitaminute, do you mean ... it's me? Ohh..umm...but where are no finished AI files yet.
Oops. That was suppose to be entered into my to-do list. With a question mark. Sorry, I guess I jumped the gun on that one
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  #19  
Old July 16th, 2004, 04:52 PM
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Default Re: Dark Nova Mod READY to Play!!

2 bearclaw: PM sent.

Oh, and I want to join DN4 pbw game too
Can you dalay the DN4 start until the DN3 will be finished (Regulus is kicking my *** badly and I guess everything will be over soon)?
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  #20  
Old July 16th, 2004, 05:04 PM

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Default Re: Dark Nova Mod READY to Play!!

Quote:
Originally posted by aiken:
Oh, and I want to join DN4 pbw game too
Can you dalay the DN4 start until the DN3 will be finished (Regulus is kicking my *** badly and I guess everything will be over soon)?
I don't think that will be a problem. Getting a new game started usually takes a bit anyway. Looks like I'll be out of DN3 in about 2 more turns myself.
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