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  #11  
Old January 26th, 2001, 08:06 PM

JeffG JeffG is offline
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Default Re: Space Yard Ships

Here's a question that I can't seem to find an answer to:

What exactly can space yard bases (not ships) built in their stationary orbit? Can they only build ships or can they build satellites, mines, troops, etc.?

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  #12  
Old January 26th, 2001, 08:16 PM
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Alpha Kodiak Alpha Kodiak is offline
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Default Re: Space Yard Ships

quote:
Originally posted by JeffG:
Here's a question that I can't seem to find an answer to:

What exactly can space yard bases (not ships) built in their stationary orbit? Can they only build ships or can they build satellites, mines, troops, etc.?




I have been able to build troops on a space yard base. They show up in the cargo section of the planet the base is orbiting.
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  #13  
Old January 26th, 2001, 08:22 PM

Tomgs Tomgs is offline
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Default Re: Space Yard Ships

Space yard bases can build anything except facilities since there are no spaces for facilities on the base. The only catch is if you build units you have to have some storage in that sector to hold the completed units. If it is orbiting a planet it will use the planets storage. If you have built a base for instance on a warp point then you will need cargo storage units on the base to hold the units you build. Maybe you could move a transport ship or other ship with cargo components into the sector to hold the units but I have never tried this to see if it worked.
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  #14  
Old January 26th, 2001, 09:31 PM
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raynor raynor is offline
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Default Re: Space Yard Ships

quote:
Originally posted by Tomgs:
...Maybe you could move a transport ship or other ship with cargo components into the sector to hold the units but I have never tried this to see if it worked.


Yes, this does work.

The game is designed so that any newly constructed units will fit in whatever cargo storage is available in the sector--whether it be a space station, transport, mine layer, satellite launcher or carrier. Remember that all unit launch components can store any type of cargo. (This comes in handy sometimes if you don't have a transport handy but you do have a carrier, satellite launcher or mine layer around.)
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  #15  
Old January 26th, 2001, 10:09 PM

rdouglass rdouglass is offline
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Default Re: Space Yard Ships

quote:
Originally posted by raynor:
...any newly constructed units will fit in whatever cargo storage is available in the sector--whether it be a space station, transport, mine layer, satellite launcher or carrier.


This is a cool feature for you minelayer types (Yes, I admit I've used this before...).

Sit on one side of a Warp Pint with a BattleShip outfitted with a Space Yard and Mine Layers (and of course the other obligatory components).

Build mines 2 turns - warp - lay mines - warp - repeat!
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  #16  
Old January 27th, 2001, 02:48 AM

Nitram Draw Nitram Draw is offline
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Default Re: Space Yard Ships

I like Tenyru's idea about ramping up production. This is the way it is in real life, you just don't immediately switch production of a new item to maximum.
Another idea on this line would be to have an increase in cost when you switch between items. If you build 5 of the same ship in a row at the same yard the cost per ship and time per ship could decrease as each was built. This would allow you to have yards that build specific ships faster than others.
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