Re: Commodities
Back to square one, it seems. Or at least making "race generic" commodities.
Hmm. You could have a sort of trading system with events. Say a planet with the following sites..
Trade A
Trade B
Trade C
Trade D
Trace Listings
Going into A-D does nothing..by itself. If you go into Trade Listings it pops up text telling you what the other areas are buying/selling. Its techniclly a Spacedock area, so you buy a component labeled "Buy A 1" or "Sell A 5" or both.
If you go in with "Buy A X" it removes credits from your accout and adds X components to your hold. If you go in with Sell it does the opposite; of course the sites could be buying or selling different items at any given time.
This could also let what they're buying and selling vary over time, even if it is a bit of a clunky workaround.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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