.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #11  
Old March 7th, 2004, 03:59 PM

DeadZone DeadZone is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
DeadZone is on a distinguished road
Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Version 0.0.0.3 released
Get it from http://deadzone.lfhost.com/download.php?list.2

A number of changes in this Lastest Version

---------------------------------------------------
Version History for The Peoples Mod V0.0.0.3
---------------------------------------------------

Version 0.0.0.3

1. Ship hardpoints altered and torps now fire from center mass
2. Names for weapons are changed
3. Weapon effect sizes altered
4. Weapon sounds effects temp removed as I fiqure out how to put in custom ones
5. More component slots added to ships
6. Pirate Miranda removed from Sol
7. Pirate Space now known as Alpha Centuri
8. Added Pirate Mirandas to appear randomly in Alpha Centuri
9. Made Systems 5 times bigger
10. Increased Planet size and Star size in Sol
11. Mirandas bonuses decreased, neither player or pirate are immortal now
***Note*** At this time you may be able to go through some of the Sol Planets, and the Sol Star

---------------------------------------------------

---------------------------------------------------
__________________
Reply With Quote
  #12  
Old March 8th, 2004, 02:15 AM

Exan Exan is offline
Corporal
 
Join Date: May 2003
Location: South Karelia, Finland
Posts: 168
Thanks: 0
Thanked 0 Times in 0 Posts
Exan is on a distinguished road
Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Isn't the Miranda model kinda small? I mean the beam when you fire is as wide as the whole ship. I try to mod Whitestar and Omega Class Cruiser from B5 but Lithunwrap just doesn't understand so complex models so I have to use 3DSMax which I can't use so well now.

By the way. Is someone of you good making textures?

I made a ship but it needs texture and I'm not good making one. The model isn't that good either.

EDIT: Fixed broken link.

[ March 07, 2004, 12:16: Message edited by: Exan ]
__________________
Starfury Haven
thepeoplesmod.com (Offical site for The People's Mod)
Alexandria Archives -info site on The People's Mod
Reply With Quote
  #13  
Old March 8th, 2004, 03:09 AM
Wydraz's Avatar

Wydraz Wydraz is offline
Sergeant
 
Join Date: Jun 2003
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Wydraz is on a distinguished road
Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Quote:
Originally posted by Exan:
By the way. Is someone of you good making textures?

I made a ship but it needs texture and I'm not good making one. The model isn't that good either.
That's not a bad ship.

I can texture it for you, if you can post a .3ds or .x file for the model.

I'd like to join in and contribute my own meager skills in texturing and modeling, and other artwork. The Poeples' Mod is a great idea! I've temporily halted work on my own SF mod due to the sheer complexity of undertaking the effort. I can at least help out in making this mod. Examples of some of the stuff I have already done and can donate is located here:

http://home.nycap.rr.com/wydraz/mizendar/starfury.html

(Scroll down for the Starfury stuff).
__________________
Weird Worlds Rocks!
Reply With Quote
  #14  
Old March 8th, 2004, 08:01 PM

Exan Exan is offline
Corporal
 
Join Date: May 2003
Location: South Karelia, Finland
Posts: 168
Thanks: 0
Thanked 0 Times in 0 Posts
Exan is on a distinguished road
Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Ok. I'll post the model to internet as soon as possible. I also created Vulture ship but it's engine is ugly so I'm going to make a second Version of it. I can do the models at some point but I'm poor at making textures. Oh, and I would be honored if Pearl Dragon would be used in People's Mod. I have all data files ready for it too. The hardpoints aren't right though. The engine glows are below the ship for some reason. Same thing about the phaser fire. Anyway, all other images have to be done. I'll put the image into net later today.

Anyway, thanks Wydraz.

I can also make planet portraits. Something like in here

Just little photoshop after that and I can add buildings to the landscapes. Like I said, I'd like to help.

EDIT: Error in the link again.

[ March 08, 2004, 18:47: Message edited by: Exan ]
__________________
Starfury Haven
thepeoplesmod.com (Offical site for The People's Mod)
Alexandria Archives -info site on The People's Mod
Reply With Quote
  #15  
Old March 8th, 2004, 09:02 PM

Exan Exan is offline
Corporal
 
Join Date: May 2003
Location: South Karelia, Finland
Posts: 168
Thanks: 0
Thanked 0 Times in 0 Posts
Exan is on a distinguished road
Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

So here's the 3ds model for Pearl Dragon. It has also the layot data with it.

Pearl Dragon
__________________
Starfury Haven
thepeoplesmod.com (Offical site for The People's Mod)
Alexandria Archives -info site on The People's Mod
Reply With Quote
  #16  
Old March 9th, 2004, 01:15 AM

DeadZone DeadZone is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
DeadZone is on a distinguished road
Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Well if you do the models and say Wydraz does the textures, and then have it exported into .x format, we are laughing on the ship side.


Might use some of them pics, nvr know wot the usefulness could be

As for the hardpoints, I take it then you have already tried this in StarFury?
__________________
Reply With Quote
  #17  
Old March 9th, 2004, 02:41 AM

DeadZone DeadZone is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
DeadZone is on a distinguished road
Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Great!!! Im happy to have you on board dude


Also Exan, if Wydraz textures your model, any chance of using it in the peoples mod?

Also (2), in a few weeks once I have got a few things together and this has progressed abit Im thinking about starting a Star Trek mod seeing as the other two have stopped

Then we will have too differents mod on the go, on top of the BSG mod and the P&N mod
__________________
Reply With Quote
  #18  
Old March 9th, 2004, 03:00 AM

DeadZone DeadZone is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
DeadZone is on a distinguished road
Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Exan, Ive altered your model slightly so it looks better in SF, your one makes it appear too high above the X, all I did, but it has altered the models UV map, anyway heres the file wit the modified model and new UV map so you can take a look and give me a yay or nay

http://deadzone.lfhost.com/pplmod/PD.zip
__________________
Reply With Quote
  #19  
Old March 9th, 2004, 01:19 PM

Exan Exan is offline
Corporal
 
Join Date: May 2003
Location: South Karelia, Finland
Posts: 168
Thanks: 0
Thanked 0 Times in 0 Posts
Exan is on a distinguished road
Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

The images in my Terragen gallery are just examples. I can create different landscapes as well. And also some movies. Here's one for example.
Plains of Despair

It's in DivX format and not so good. Anyway, movies take a huge amount of time to render. First you have to render every single frame and then unite the images into movie and then compress it. That example had over 600 frames and it took 2 hours to render though now I have two computers and I can put them both work the animation.

And how did you change the model? I didn't saw any difference. Anyway, it looks...golden. I'm hoping more white-gray color scale.

The ship is supposed to be a light cruiser and meant for reconnoissance and black ops missions if it helps in texturing.
__________________
Starfury Haven
thepeoplesmod.com (Offical site for The People's Mod)
Alexandria Archives -info site on The People's Mod
Reply With Quote
  #20  
Old March 9th, 2004, 06:32 PM

Exan Exan is offline
Corporal
 
Join Date: May 2003
Location: South Karelia, Finland
Posts: 168
Thanks: 0
Thanked 0 Times in 0 Posts
Exan is on a distinguished road
Default Re: ***Dead Thread*** Peoples Mod "Version Alpha0.0.0.5" - 11 March\'04

Now that I'm over-excited about Starfury again I made a new model and a crappy web page for it. Later I will turn the page into a shipyard page.

Anyway, here's the latest model.

DS-2 Scorpion

It's almost a straight copy from the B5 Excalibur but I made this one from the scracth. I think it's pretty good though like all my models this one needs texturing. I should really study texturing.
__________________
Starfury Haven
thepeoplesmod.com (Offical site for The People's Mod)
Alexandria Archives -info site on The People's Mod
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.