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January 29th, 2001, 09:35 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
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Re: stealth armor not working
Does this happen only between human players? I was wondering since I have sent a ship w/stealth armor I into various AI empire systems and 1st contact wasn't initiated until it ran into a minefield.
[<BOOOM> "First Contact." "I'll say..."]
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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January 29th, 2001, 09:52 PM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
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Re: stealth armor not working
The first simulation I ran I "added existing" human player. I forgot to add another human player, so I just turned a computer into a human. The results were the same either way.
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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January 30th, 2001, 12:26 AM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
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Re: stealth armor not working
You need to "fix" stealth armor to make it work... it must be able to cloak in all areas at level 2, with improved cloaking in Active/Passive EM... otherwise it will not work in it's current form (since it can be detected by the default level 1 temp/psy/etc. sensors that all ships/planets have)
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January 30th, 2001, 12:42 AM
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Corporal
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Join Date: Dec 2000
Posts: 93
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Re: stealth armor not working
Planets do not have a default psychic, gravitational, or temporal sensor ability unless you have researched the appropriate areas. If this were the case, then stealth armor would not work at all against the AI.
Anyways, I would still like a reason to research the different types of sensors, rather than just one line. Different sensors for different situations would be very nice.
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January 30th, 2001, 12:58 AM
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Captain
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Join Date: Jan 2001
Location: Texas
Posts: 830
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Re: stealth armor not working
Unless the Mod Pack 1.0 changed something, here is the behaviour I observed in a couple of my games:
I build frigates with Solar Collector III's and Stealth Armour. I'll turn the cloak on and send them exploring. If they come upon a race I haven't met, I don't make "First Contact" with them until I turn off the cloak.
In one game, I built a cloaked planet destroyer. I moved this ship over an enemy world, uncloaked and destroyed the planet. Despite the huge armada guarding the planet, I didn't engage in battle.
This makes me think cloaking is working at least somewhat against the AI. Unless something in the Mod Pack 1.0 changed a setting to "fix" cloaking.
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January 30th, 2001, 02:04 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
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Re: stealth armor not working
We have not altered any settings for cloak or anything else, just the new races. So working or not, we have nothing to do with it.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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