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  #1  
Old January 31st, 2001, 09:20 PM

Marty Ward Marty Ward is offline
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Default Multiple shipyards

I have built three separate base units with shipyard components at a planet with a shipyard. I seem to only get the benefit of one of the shipyard components not all three. Is this the way it is suppose to work?
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Old January 31st, 2001, 09:35 PM
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Puke Puke is offline
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Default Re: Multiple shipyards

yes, you get to build things at EACH ship yard seperatly. they do not all work together.
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Old January 31st, 2001, 09:52 PM
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Atrocities Atrocities is offline
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Default Re: Multiple shipyards

You can only have one SHIP YARD per base. Any more, and they will not work. HOWEVER, you can have more than ONE base.

On my home systems, I build two Shipyard Bases per planet. That way, I can churn out 3 ships per planet every few turns if need be. Hope this helps.
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Old January 31st, 2001, 10:02 PM

rdouglass rdouglass is offline
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Default Re: Multiple shipyards

Marty, you must select each base and click the construction icon and add items to the queue. They each have their own construction queue (bases and planets) and need to be activated / controlled seperately.

This is in contrast to SE3 where you added items in the consruction queue at a SECTOR and then all the Space Yards divided up the building projects.

Which brings up an item / request. It would be nice to start building a ship at a base (while the planet is building facilities) then transfer construction to the planet after the facilities are done. IOW, it would be nice to transfer construction projects between yards in a sector. You could o that easily in SE3, but maybe with SE4's new way of doing things (ship has to be complete before it appears - SE3 you get a hull then "repair" components) that it prevents the transfer. No ship yet - no transfer.
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Old January 31st, 2001, 10:11 PM
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raynor raynor is offline
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Default Re: Multiple shipyards

quote:
Originally posted by Atrocities:

On my home systems, I build two Shipyard Bases per planet. That way, I can churn out 3 ships per planet every few turns if need be.



Two per planet? That gives you a pretty good level of production...

I like to build eight or so around each huge world because huge worlds have the largest cargo capacity. That works two ways. First, you can store more stuff that you produce. By the same token, that planet can hold more defences on the extremely remote chance the AI breaks through your outer defences and attacks one of these power builder worlds.

Placing most of my shipyards around just a few planets also simplifies the micromanagement. Eight shipyards plus the one on the planet can produce an adequate number of large fighters or satellites every turn.

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Old January 31st, 2001, 10:36 PM

PeteB PeteB is offline
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Default Re: Multiple shipyards

Isn't the productivity of a given planet (and orbital yards) limited by population? If so, what pop do you need to support three yards building simultaneously?
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