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  #1  
Old January 26th, 2004, 09:55 PM

Lord_Devi Lord_Devi is offline
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Default Missing Features

I see polls for typo's, bugs etc.. but what about general input? I love this game, but personally think a few features could be added. Some pretty basic things that would enhance gameplay a good deal I think.

i.e. In the magical research window, it would be really handy to be able to "lock" the bars. As in setting your Conjuration research bar to 25 research points, and then lock it in that position so you can modify the other research bars without adding to, or subtracting from the research bars. I personally like to try to streamline my research each turn if needed to maximize the usage of my points etc - it can be a pain when you only need another 14 or so research points, and it keeps changing it on you from dispersing the remaining points amoung other Groups..

Also, spells in combat - I'd LOVE a way to set a list of spells that the unit is allowed to cast, or even maybe a "favorite spells to use" list. But definatly a "never use these spells" list or hte like. Nothings more irritating than having my commander units cast raise dead while my existing 600 are doing just fine

What about you guys? Anything else you'd like to see in the game?
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Old January 26th, 2004, 09:59 PM
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PvK PvK is offline
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Default Re: Missing Features

The one you mentioned about a spell DO NOT USE LIST for each commander (and for nation).

And most important, ranged attack AI that doesn't fire when my own men have any real chance of getting hit instead.

More modding toys.

Whatever the devs think is a good idea. They're taste is just fine.

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Old January 26th, 2004, 10:24 PM

Raging Idiot Raging Idiot is offline
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Default Re: Missing Features

Well I agree with the lock spell points idea but if you start by giving all your points to the Category highest on the list (that you want to allocate points to) the rest will just draw from that one.
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Old January 26th, 2004, 10:39 PM
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Default Re: Missing Features

Quote:
Originally posted by Lord_Devi:
I see polls for typo's, bugs etc.. but what about general input?
Oh, you're looking for this.
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Old January 26th, 2004, 11:01 PM

Lord_Devi Lord_Devi is offline
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Default Re: Missing Features

Oh yah! That IS a good idea, "Fire for two rounds at closest, then either stop or fire at archers".

Speaking of which that reminds me of another feature I think is probably an oversight... Ranged attack units don't have the option to "Fire" at "Rearmost" units. You can /kind/ of do this by ordering them to Fire at archers... but that's not the same.


EDIT: Ah yeah =) That is what I was looking for.

Oh well.

[ January 26, 2004, 21:02: Message edited by: Lord_Devi ]
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Old January 26th, 2004, 11:12 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Missing Features

Quote:
Originally posted by Lord_Devi:
Speaking of which that reminds me of another feature I think is probably an oversight... Ranged attack units don't have the option to "Fire" at "Rearmost" units. You can /kind/ of do this by ordering them to Fire at archers... but that's not the same.
This was removed from Dominions 1, (where it was instead called fire commanders), in favour of play balance, and an improved relationship with historical battles. Archers tended to fire on what they could see, and there's no real way to see where the back of an enemy formation is in many cases.


EDIT: Ah yeah =) That is what I was looking for.

Oh well. [/QB][/quote]
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