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  #11  
Old February 10th, 2004, 06:03 PM
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Wauthan Wauthan is offline
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Default Re: Kingdom of Karan - fix .... oops!

People always complain about things they like. It's because it's so close to perfection methinks, so what tiny flaws there are left stings all the more. It's the paradox that drives most busy gameforums.

It's when people say nothing that one should be really worried.
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  #12  
Old February 10th, 2004, 06:14 PM
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Default Re: Kingdom of Karan - fix .... oops!

Quote:
Originally posted by Targa:
guessing correctly that I'm a perfectionist
Wasn't much of a guess. I'd've taken those odds to a casino, were I foolish enough to be the gambling sort.

Once again, thanks, Targa, for such a superb map, and for all the work that went into it, and for ... just being an all-around nice guy.

I'm sure I speak for many when I say that we very much look forward to seeing anything else you may decide to work on. Now relax, go play some Dom, and be sure to catch up on any lost sleep. Though Dom and sleep seem to be mutually exclusive.
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  #13  
Old February 11th, 2004, 05:51 AM

Targa Targa is offline
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Default Re: Kingdom of Karan - fix .... oops!

Quote:
Originally posted by Zen:
I was even going to make a scenario of it (including the Ogre Lord) for multiple players with advanced starting locations
You mean Grax, as mentioned in the map info story? I dug around in my old backup CD's and managed to locate my only remaining fragment of a picture of him:
http://www.techno-mage.com/~targa/grax.jpg

If you eventually do the mod, I can make that pic into the banner for it, if you'd like. He's been around a long time (it's probably been 12 years since I created Grax Ironfist and Clan Ironfist...long story). And yes, there actually is a Zyx also.
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