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  #11  
Old February 13th, 2004, 01:54 AM

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Default Re: PrePatch 2.07 bugfix mod

I replaces their sword same as normal.
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  #12  
Old February 13th, 2004, 01:58 AM
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Default Re: PrePatch 2.07 bugfix mod

Quote:
Originally posted by PvK:
What happens if you give the new knights a magic weapon?

PvK
You get Magic Knights Rayearth!

...er, no, maybe Zen's answer was more accurate.
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  #13  
Old February 13th, 2004, 03:57 AM

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Default Re: PrePatch 2.07 bugfix mod

Quote:
Originally posted by Saber Cherry:
You get Magic Knights Rayearth!
I've never seen them. Are they like the Eternal Knights?
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  #14  
Old February 13th, 2004, 04:14 AM
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Default Re: PrePatch 2.07 bugfix mod

Well, they're not mercenaries. And they're much more powerful, and cuter. They also have giant robots...

-Cherry
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  #15  
Old February 13th, 2004, 04:17 AM

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Default Re: PrePatch 2.07 bugfix mod

Urg! Anime explosion. Huge eyes, pointy ears ... anatomically impossible ... chicks who giggle.

Reminds me of someone ... hmmm.
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  #16  
Old February 13th, 2004, 06:17 AM

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Default Re: PrePatch 2.07 bugfix mod

Quote:
Originally posted by Zen:
Urg! Anime explosion. Huge eyes, pointy ears ... anatomically impossible ... chicks who giggle.

Reminds me of someone ... hmmm.
Sheesh. With eyes that big, you'd pick up a "lost the eye" affliction the first time you got hit. That can't be a good thing.
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  #17  
Old February 13th, 2004, 06:30 AM
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Default Re: PrePatch 2.07 bugfix mod

Well, see, they have size 20 bodyguards and protection 100 powered armor. But really the strange moves that confuse their opponents are crucial in avoiding eye-loss

Edit: They won't show from links. You have to manually paste the url into the browser address bar...

[ February 13, 2004, 04:35: Message edited by: Saber Cherry ]
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  #18  
Old February 14th, 2004, 08:17 AM
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Default Re: PrePatch 2.07 bugfix mod

Prepatch v2.073 is up.

Additions: New units above 1000 (from the 2.06 patch) had their lance / primary weapon order swapped, to sidestep the previously mentioned shield bug. Also, a few other non-commanders had them swapped in case they were Gift of Reasoned. All commanders and most non-commanders with lances now work correctly.

Again, a bugfix test mod is included so you can see all the units that were changed. However, viewing it will show you some of the new units from patch 2.06 that you may not have seen before, and ruin the surprise. So if you don't want that to happen, don't look at the bugfix test mod, and just use the PrePatch2.073 mod.

-Cherry
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