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February 23rd, 2004, 09:44 AM
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Lieutenant Colonel
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Re: Knighst of Light mod
yes right, I was thinking 'do not add a cheap (resources wise) melee infantry, but you are right, the OoL xbows should perhaps not be armored, as there is no purpose in building them with so much resources intensives units.
I have edited OoL for my pleasure, but Sube is the creator. On the other hand, if we cant reach him with the forum, perhaps I can post my changes??
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February 23rd, 2004, 10:25 AM
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Corporal
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Re: Knighst of Light mod
Hi!
Don't worry, I check the forum at least once per day, but Last week I was away on holydays, so I could do that only occasionally.
Thanks a lot for your remarks! Version 1.0 was by no mean definitive, some play testing and game balance issues to solve were already foreseen.
A few remarks:
1) Unit cost: I would like to keep infantry them resource expensive, they are supposed to be knights after all! But cost reduction for crossbows is a very good idea, balance wise. I had copied them more or less from Ulm (well, crossbow instead of arbalest, but more or less...)
2) Comparison with Ulm: that's a good point, something to think about. Is the OoL really much stronger? That's quite possible. On the other hand, when I play Ulm I heavily use Earth magic and Construction school (lots of Clockwork horrors and magic items), while this is completely missing with the OoL. But maybe it's not enough to compensate... A good issue to think about...
3) Leaderships values: yes they are meant to change, but I haven't downloaded patch 2.08 yet... But soon I'll upload the changes!
4) This idea of making some of the masters holy is tempting me....
I think I'll post a new Version in a few days
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February 23rd, 2004, 10:34 AM
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Corporal
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Re: Knighst of Light mod
And, talking about Les Chroniques de la Lune Noire, for those of you who have read it, do you like the Last 2-3 volumes? I was a bit disappointed, I think that both story and art are not as good as in the first 8-9
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February 23rd, 2004, 11:08 AM
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Lieutenant Colonel
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Re: Knighst of Light mod
I dont remember well the Last volume, as I blitzed through them (I got from a friend all volumes, and reread the first, got a bit bored, and discoverd the Last), but I concur that they were not that inspired.
Do you happen to be a french speaking person? I would like to launch a new pbem in march, and your nation will be one of the bad AI (the game will be called 'Between Hammer and Anvil'? I let you deduce where players start!! ).
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February 23rd, 2004, 11:14 AM
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Private
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Re: Knighst of Light mod
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February 23rd, 2004, 09:25 PM
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Corporal
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Re: Knighst of Light mod
After playing two more games with this fine mod, I must say the high costs are OK- except fo the x-bow, but I already said that. Scrap my idea about having a low level arth mage, that was just ebthusiasm getting the best of me. (Besides out of the dozens of mages i build for the OoL, about half of them got earth as random- another third got either fire or water, and i haven't seen ANY! wind or blood magic yet (and only one nature, I think. This is no problem, just a curiosity.
Another thing I noticed (but keep on forgeting to post): right now the priest of light and high priest of light(both non magic Users)require a lab to build , not a temple. I think this is a mistake.
Concerning the comics... I haven't read numbers 9 and 10 yet. Up to that point it is... well basically my favorite fantasy comic. Looking at LotR movies, I sometimes wonder if Peter Jackson or some of his art team weren't influenced a bit... (Minas Morgul in particular reminded me a lot of a black moon citadel)
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February 23rd, 2004, 09:33 PM
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Corporal
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Re: Knighst of Light mod
Side note on MP. Played a quick hot seat battle against my wife. I played OoL, she played Abysia. It was a tight and ballanced game, which I won in the long run because I had two amazon provinces in my direct vicinity - so that I could recruit a lot of their very good mages - and a ton of their cheap sacred units.
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February 23rd, 2004, 10:11 PM
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Lieutenant Colonel
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Re: Knighst of Light mod
lucky man to have a wife who plays dominions! Mine only indulge into rpg light
I dont have the bug you mentioned with both priests...
you wont get blood on a mage of light, as they have only elemental picks.
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February 24th, 2004, 05:35 AM
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Re: Knighst of Light mod
"you wont get blood on a mage of light, as they have only elemental picks"
slaps head, well I could have checked that ...
"I dont have the bug you mentioned with both priests..."
Rally? That's odd. I have my game running in another window. Have a new built castle. Recruit new units. Go over priest and high priest of light and the text says: Lab needed. Right there.
Strange.
And concerning my wife. Yeah, I'm very lucky . She shares most of my hobbies. Though it took me some time to get her to play strategy games. Basically started with Worms Armageddon, went to some Boardgames (LoTR Risk,Junta MageKnight) then HoMM 3 and now we're playing dom2 and and MoO2 (basically because you can play all of them in hot seat).
On the other hand she turned me to games like Poker(!), and (sigh) Myst.
(edit: oh, but to totally honest: Dom2 will probably not hold her interest for too long . Though she likes the engine and the fact that you can recreate almost everything ever mentioned in a fantasy novel, she is a bit on the eyecandy side... But I'm not complaining!)
[ February 24, 2004, 03:39: Message edited by: Tricon ]
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One rescue a day... that's my motto. - Deathstalker II
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February 24th, 2004, 05:04 PM
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Corporal
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Re: Knighst of Light mod
This thing of the priests requiring a lab is definitely something that I have to check! I hadn't noticed it on my pc, however...
By the way Pocus, I'm afraid my French is quite poor, I can find my way on a french text, if given proper time, but I cannot really speak it. Too bad!
So, I think I'll upload Version 1.1 in a couple of days, hopefully
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