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  #11  
Old February 24th, 2004, 05:41 PM
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Default Re: Fun with ... TRANSFORMATION

Quote:
Originally posted by Kristoffer O:
Lifeless immobiles might be immune to the spell. I cannot swear they are, but it seems logical.
I tested Oracle and Golem.

Apparently, inanimate or lifeless is not affected. The computer will happy spend you gems and tell you the turn afterwards that it's ineffective.
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  #12  
Old February 24th, 2004, 05:46 PM
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Default Re: Fun with ... TRANSFORMATION

Quote:
Originally posted by Ragnarok-X:
i think pretenders in general are immune or rather not effected by this spell.

Oh and a tip when playing man: Get a few crones, they usually have nature 3 and are VERY weak. Not just transform them, you usually (at least in my game) get Chims, all kinds of drakes or even Wyvern. The good thing about this is the increased protection AND the movement, i really like to have my strong mage cranes fly around at 3 provines per turn. it comes very handy indeed !
It's even nicer to use them on Bard with items .

One additional note on my previous post. The item will be in the lab if the new body of the commander can't use them. BUT they'll be gone if he/she dies in the process - not sure whether it is a bug or intentional.
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  #13  
Old February 24th, 2004, 06:06 PM
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Default Re: Fun with ... TRANSFORMATION

Actually I thought this spell had a larger selection of possibilities. Seems like the transformation spell has a fixed amount of 20 or 25 different types. Looks like the best you can get is a chimera. I was hoping to see people reporting more unit types.
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  #14  
Old February 24th, 2004, 06:52 PM

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Default Re: Fun with ... TRANSFORMATION

Quote:
Originally posted by ywl:
I tested Oracle and Golem.

Apparently, inanimate or lifeless is not affected. The computer will happy spend you gems and tell you the turn afterwards that it's ineffective.
Well, Oracle isn't exactly treated as you'd expect by the rest of the code anyway - they can be poisoned and diseased, they can get limps and chest wounds .....
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  #15  
Old February 24th, 2004, 07:08 PM

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Default Re: Fun with ... TRANSFORMATION

Quote:
Prophet it and you have a fast moving searcher.
Do Prophets have some bonus in searching for magic sites (other than the Holy-3)?
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  #16  
Old February 24th, 2004, 07:54 PM
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Default Re: Fun with ... TRANSFORMATION

No. Paths are only found if you are skilled enough and if you are you can't fail to find a site.
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  #17  
Old February 24th, 2004, 08:11 PM
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Default Re: Fun with ... TRANSFORMATION

Quote:
Originally posted by Kristoffer O:
No. Paths are only found if you are skilled enough and if you are you can't fail to find a site.
What about when using strands of Arcane Power?
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  #18  
Old February 25th, 2004, 12:41 AM

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Default Re: Fun with ... TRANSFORMATION

Quote:
Originally posted by Graeme Dice:
What about when using strands of Arcane Power?
Strands just searches each province in your dominion/territory with a level of each magic type that is determined semi-randomly.
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  #19  
Old June 2nd, 2004, 05:25 PM
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Default Re: Fun with ... TRANSFORMATION

Quote:
Originally posted by E. Albright:
One is almost surprised that the Chimeara boasts a ram's head, when one could have just as easily replaced it with that of a moose...

( )
That's the Chimeroose...
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  #20  
Old June 2nd, 2004, 05:38 PM
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Default Re: Fun with ... TRANSFORMATION

Quote:
Originally posted by ywl:
...
One additional note on my previous post. The item will be in the lab if the new body of the commander can't use them. BUT they'll be gone if he/she dies in the process - not sure whether it is a bug or intentional.
Is there a chance of death with this spell? Or do you mean death by losing your water skill while casting it underwater?

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