Re: Great minds think alike?
Everything has it's advantages and disadvantages.
I like my Rainbow mages with 1 in every path, plus 4 in one or two key paths (Nature and Earth for Pangea for example). Someone posted a breakdown of magic sites, and most magic sites can be found with 1 magic skill. You can go higher, but it ends up costing a lot of setup points. Combat pretenders are great as well. So are research pretenders. That's the beauty of the game - there is no one best strategy.
Pangea is a great nation. A couple hundred beserk Maneads (free and little or no upkeep), mass protected, with 15 HP due to Gift-of-Health can beat down most armies. And if they die? So what, you got another 200 in the next province.
The bottom line is that you can find a winning strategy for nearly any nation. The fun part is exploring what works and what doesn't!
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