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March 16th, 2004, 10:32 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: FoS should be cold blooded
Quote:
Originally posted by Kristoffer O:
Norfleets idea has some merits.
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Patch 2.09 anyone?
Kristoffer? what the.. *fails a morale check and runs away in fear*
AHHH!!
[ March 16, 2004, 20:34: Message edited by: Argitoth ]
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March 16th, 2004, 10:36 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
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Thanked 31 Times in 12 Posts
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Re: FoS should be cold blooded
Quote:
Originally posted by Norfleet:
I think that anything with Swamp Survival should also be made immune to miasmatic dominion's effects. After all, Miasma is turning things into swamp, so shouldn't swamp survival units be able to....survive there?
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Sounds reasonable and avoids the Pretender specific issues. A neat solution.
__________________
When I said Death before Dishonour, I meant alphabetically.
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March 16th, 2004, 10:58 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: FoS should be cold blooded
Adventurer's Ring:
-Construction 6
-Level 1 Nature
-Level 2 Earth
*Swamp Survival
*Forest Survival
*Mountain Survival
*Wasteland Survival
*+3 Magic Resistance
*Gives "Haste"
*+1 map movement
give or take anything... just an idea.
[ March 16, 2004, 21:05: Message edited by: Argitoth ]
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March 17th, 2004, 12:51 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: FoS should be cold blooded
Everyone voted "Good Idea" except one person. I wonder who that one person was.
[ March 16, 2004, 23:05: Message edited by: Argitoth ]
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March 17th, 2004, 04:51 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: FoS should be cold blooded
Quote:
Originally posted by Argitoth:
Adventurer's Ring:
-Construction 6
-Level 1 Nature
-Level 2 Earth
*Swamp Survival
*Forest Survival
*Mountain Survival
*Wasteland Survival
*+3 Magic Resistance
*Gives "Haste"
*+1 map movement
give or take anything... just an idea.
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2N, 1E, I would say. And giving all the survivals would be enough, as they mainly affect the change of getting diseased when starving...
IIRC right and they also let you move through special-terrain provinces without them slowing you down adding one more movement point ABOVE that would be too good. And I don't think this should give Haste, as that is quite powerful in battle. Making a unit faster in battle would be reasonable, but it shouldn't double that amount...
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March 17th, 2004, 05:15 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Thanked 25 Times in 22 Posts
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Re: FoS should be cold blooded
Quote:
Originally posted by Endoperez:
And I don't think this should give Haste, as that is quite powerful in battle. Making a unit faster in battle would be reasonable, but it shouldn't double that amount...
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Haste increases movement speed only, which isn't that powerful. It's no different than the boots of long strides, which are construction 0, nature 1.
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March 17th, 2004, 05:16 PM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
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Re: FoS should be cold blooded
Quote:
Originally posted by Peter Ebbesen:
quote: Originally posted by Norfleet:
I think that anything with Swamp Survival should also be made immune to miasmatic dominion's effects. After all, Miasma is turning things into swamp, so shouldn't swamp survival units be able to....survive there?
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Sounds reasonable and avoids the Pretender specific issues. A neat solution. I agree with this, and although Tuna's mod is a good "quick fix", Norfleet's suggestion is far superior, and affects more than just the pretender's role in Miasma games.
I would love to see the "new swamp survival" in a future patch.
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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March 17th, 2004, 06:27 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: FoS should be cold blooded
Yup sounds good. Improved Swamp Survival.
Not the ring though, sorry. Get rid of the MR maybe, or at least reduce it to 1.
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March 17th, 2004, 08:26 PM
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Sergeant
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Join Date: Feb 2004
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Re: FoS should be cold blooded
What non-C'tis units get swamp survival?
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March 17th, 2004, 08:38 PM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
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Re: FoS should be cold blooded
Quote:
Originally posted by Yossar:
What non-C'tis units get swamp survival?
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I'd imagine (although I don't have the game fired up in front of me) that at least some of Pythium's Serpent Cult units get it. I could check at lunchtime.
[ March 17, 2004, 18:38: Message edited by: fahdiz ]
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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