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March 26th, 2004, 02:16 AM
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Modding: Any Warhammer 40k fans out there?
I'm not much of a modder, but I've started fooling around with Dominions 2 in the setting of Warhammer 40k. This could have potential if we're later allowed to mod items and such. Any 40k fans out there?
Bigdunc
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March 26th, 2004, 03:47 AM
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Lieutenant General
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Re: Modding: Any Warhammer 40k fans out there?
Quote:
Originally posted by BigDunc:
I'm not much of a modder, but I've started fooling around with Dominions 2 in the setting of Warhammer 40k. This could have potential if we're later allowed to mod items and such. Any 40k fans out there?
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How can anyone not be a fan of a game with Orks and space going Marines? Haven't played in years, other than getting most of the Warhammer-based computer strategy games. Actually more fond of the straight fantasy based Warhammer games though (both paper/pencil RPG and war game). Again, sadly, haven't played in years and years since my Last gaming group broke up across the country, and the next Groups I tried were nightmares.
(For instance - the gamemaster of a game totally of his own design, actually passed out a sheet of paper to all players listing real world cash prices for everything from redoing a dice roll ($1) to resurrection and starting with a god-like character. Ewwww. Oh, and roleplaying bonuses were given for things like talking in a cheesy Pakistani accent. Double ewwww.)
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March 26th, 2004, 03:59 AM
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Re: Modding: Any Warhammer 40k fans out there?
Quote:
Originally posted by Cainehill:
(For instance - the gamemaster of a game totally of his own design, actually passed out a sheet of paper to all players listing real world cash prices for everything from redoing a dice roll ($1) to resurrection and starting with a god-like character. Ewwww.
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Okay, some of that stuff isn't appropriate, but I personally thought that the idea of charging a quarter for every die reroll was a great one. Anyone can force anyone else, including himself, to do a reroll by placing a quarter in the jar: The money is then used to pay for pizza.
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March 26th, 2004, 04:35 AM
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Re: Modding: Any Warhammer 40k fans out there?
That would be nice...I wonder how the path/school magic system would work in that setting though, plus you can't have "carrier" units of any sort, whether it be aircraft, ships or APCs. Talking of mods though, I believe a Master of Magic high fantasy (as opposed to current mythological/historical focus) mod would be entirely appropriate.
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March 26th, 2004, 05:35 AM
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Re: Modding: Any Warhammer 40k fans out there?
Sure you could have carrier units, if they let you work item powers into a unit's abilities. Make a transport plane as a commander with a built in Flying Ship item. Submarine with built in Barrel of Air. All units under that commander would get the appropriate benefits.
I have always loved WH40k but it would take a LOT of work and with so many units involved you'd have to do totally new artwork for everything. Even the gem/magic wouldn't exactly fit in. They only have psionics in WH40K, right?
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March 26th, 2004, 06:08 AM
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Re: Modding: Any Warhammer 40k fans out there?
Not in tactical mode, however. All infantry would have to be dismounted. Plus, "flying" in the game works like teleportation and simply won't work for simulating aerial combat (plus you can't do strategic bombardment). Artillery is out of question, of course, hence one is left with tanks and dismounted infantry...Besides, this game can't (and was never supposed to) really simulate the tactics of squad combat, as it's based around more or less cohesive armies engaging each other frontally in open field.
Strategically, yes, vehicles can be used as carriers, but that would cripple their production (one leader per province per turn, of course).
A Warhammer fantasy mod is a viable alternative...one would have to mod the dominion scales, however, to give them a more "political" flavor.
[ March 26, 2004, 04:13: Message edited by: Alexander Seil ]
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