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				May 17th, 2004, 12:48 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Best summon?
			 
             
			
		
		
		
		Ether Gate's cost is too much for me. 90 Astral gems could go towards something better. 
		
	
		
		
		
		
		
		
			
				__________________ 
				My plans are always practical! It's the laws of physics that get in the way of my success! 
 
I found out what zombies are weak against. 
Oh? 
Point blank annihilation.
			 
		
		
		
		
		
		
	
		
		
	
	
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				May 17th, 2004, 12:52 AM
			
			
			
		  
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				Re: Best summon?
			 
             
			
		
		
		
		
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				Originally posted by Huzurdaddi: 
I mean what would you rather have 10 Wights lead by a Wraith Lord or 15 ether warriors lead by an Ether Lord? Thought so! 
			
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 I'd rather have the wights and wraith lord, or better yet, two wraith lords and a bane lord. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 17th, 2004, 12:57 AM
			
			
			
		  
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				Re: Best summon?
			 
             
			
		
		
		
		
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				I'd rather have the wights and wraith lord, or better yet, two wraith lords and a bane lord.
			
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 Well I understand that you can get the wights considerably earlier, like probably 15 turns or so.  
 
But assuming that you had an astral 4, death 1 caster, and you also had a bunch of death 2/3 casters and you had either 90 death gems of 90 astral you are saying that you would rather the wights?? That seems crazy to me. The ether warriors are simply superior troops. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 17th, 2004, 01:05 AM
			
			
			
		  
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				Re: Best summon?
			 
             
			
		
		
		
		Call Abomination.      
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 17th, 2004, 01:12 AM
			
			
			
		  
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				Re: Best summon?
			 
             
			
		
		
		
		
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				Originally posted by Azhur: 
 Conjuration 7 - Air Elemental Queen (cost: 5 Air, 50air gems) 
 
Three of these summons equals almost like having three VQs. Arm with same equipment like VQs and research alt 3 to: 
 
- mistform 
- mirror image  
- charge body 
 
ATTACK REARMOST (RAMPAGE!)       
			
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 Hmmm, is there a much point of casting charge body? It only affects first oppponent who manage to hit it, IARC. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 17th, 2004, 01:27 AM
			
			
			
		  
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				Re: Best summon?
			 
             
			
		
		
		
		Earth: I'm a big fan of the Clockwork Horrors. The sheer number that can be produced is very impressive. They tend to form the backbone of my defensive forces. Gargoyles are also really nice, but I can rarely afford them. 
 
Death: Ghosts got to be the hardiest bloody units in the game. I've had many sessions where they were the only fivestar units around (they killed all the others). 
 
Nature: I don't actually know why but I really like bog beasts. I mix them into armies with poison immune creatures and watch the death toll rises dramatically. There's nothing so bad that an ugly poisonfarting venomspitting swamp monster can't make it a heck of a lot worse. 
 
Water/Fire: The Drakes. Again you get a lot of staying power for the cost and their immunities allow for crazed mage artillery support. 
 
*Scratches head* I guess that's all. While there are a lot of cool creatures in the game I never find myself using them as frequently as those mentioned. I find bloodmagic to be too annoying to explore those units. Some units I even had too boost a little before finding any reason to use. Summon Animals and Corpse Man Construction come into mind. Anyone use these spells regularly? 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				May 17th, 2004, 01:29 AM
			
			
			
		  
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				May 17th, 2004, 01:39 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Best summon?
			 
             
			
		
		
		
		Do Ether Warriors have zero fatigue? 
 
I like a lot of them. Scorpion Beasts are good as Machaka, since you have fire gems and cheap FE mages to summon them. 
 
Vine Ogres are extremely efficient, especially if you have druids. 
 
Horde From Hell is great as Mictlan, for the flying demon leader. 
 
The death summons from wight on up are extremely good, though the lowest one (5D gems, unit) is my least favorite. And I like Pale Riders as much as Behemoth, usually. 
 
Succubi are very fun and potent. 
 
Vampire Lord is rather good - he can call free vampires - immortal army after a while. 
 
The higher-level ones are of course, quite impressive... 
 
PvK 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 17th, 2004, 01:40 AM
			
			
			
		  
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				Re: Best summon?
			 
             
			
		
		
		
		[quote]Originally posted by Huzurdaddi: 
 
	Quote: 
	
	
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				But assuming that you had an astral 4, death 1 caster, and you also had a bunch of death 2/3 casters and you had either 90 death gems of 90 astral you are saying that you would rather the wights?? That seems crazy to me. The ether warriors are simply superior troops.
			
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 15 ether warriors can be killed by one or two properly equipped bane lords, so of course I'd rather have the wight based summons.  The wraith lord choice is completely superior, since he's both immortal and has death 3 for soul vortex. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 17th, 2004, 03:06 AM
			
			
			
		  
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				Re: Best summon?
			 
             
			
		
		
		
		
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				15 ether warriors can be killed by one or two properly equipped bane lords, so of course I'd rather have the wight based summons. 
			
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 So what you are saying is that any unit that can not be equipped is useless. Hence only commander units are worthwhile summons. Ok.  
 
Sounds like the old SC argument I have seen many times on this board but whatever. 
 
Heck you must think that this entire thread is useless. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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