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  #11  
Old July 12th, 2004, 08:30 PM

odd_enuf odd_enuf is offline
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Default Re: MP Game - mosehanson game: low magic 3: GAME STARTED

nothing wrong with blood hunting. As for Atlantis, Ri'leh, and Tien chi, when was the Last time you heard any complain that any of them were overpowered?

odd_enuf

ps. the answer to my question is before the paralize bug was fixed.
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  #12  
Old July 13th, 2004, 03:35 AM

Frosted Flake Frosted Flake is offline
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Default Re: MP Game - mosehanson game: low magic 3: GAME STARTED

caelum should be very very hard to beat with those settings havibg the best combat gem free mages

frosted Flake
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  #13  
Old July 13th, 2004, 04:06 AM
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Default Re: MP Game - mosehanson game: low magic 3: GAME STARTED

Quote:
Originally posted by Frosted Flake:
caelum should be very very hard to beat with those settings havibg the best combat gem free mages
Keep in mind that setting magic sites to 0 doesn't mean that there isn't any random magic sites at all. You won't find any in plains, but there's still a chance in forests, mountains, wasteland, etc.

Having played several games much like this (sites 0 or sites 5), the sites you _do_ find become much more valuable, especially when you stumble across one of the rare / high value ones.
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  #14  
Old July 13th, 2004, 07:43 PM

odd_enuf odd_enuf is offline
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Default Re: MP Game - mosehanson game: low magic 3: GAME STARTED

in my Last game with these settings I did find a magic site in a plains, found a total of 2 in 8 provinces.

odd_enuf
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  #15  
Old July 13th, 2004, 09:02 PM

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Default Re: MP Game - mosehanson game: low magic 3: GAME STARTED

Quote:
Keep in mind that setting magic sites to 0 doesn't mean that there isn't any random magic sites at all.
DOH!!!!!
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  #16  
Old July 15th, 2004, 09:18 PM
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Tuidjy Tuidjy is offline
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Default Re: MP Game - mosehanson game: low magic 3: GAME STARTED

Awesome house rules! Even Cohen has not come
up with such great ones.

So, you have picked Caelum, made well-equiped
summoned SCs nigh impossible, and forbidden the
use of Jotun and Vanheim, who are the best at
fighting Caelum.

I suggest a new house rule to be applied to all
Mosehansen games with ****ed up house rules:
'The game creator picks his race after at least
half the players have picked theirs.'
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  #17  
Old July 15th, 2004, 09:34 PM
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Default Re: MP Game - mosehanson game: low magic 3: GAME STARTED

Yeah, gotta love the way these people come up with oddball sets of rules designed to cater to a specific theme/nation/strategy, and then pick the theme/nation that has the greatest advantage in it.
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  #18  
Old July 15th, 2004, 09:38 PM

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Default Re: MP Game - mosehanson game: low magic 3: GAME STARTED

Quote:
Originally posted by Cainehill:
Yeah, gotta love the way these people come up with oddball sets of rules designed to cater to a specific theme/nation/strategy, and then pick the theme/nation that has the greatest advantage in it.
Yes, although at least he's not the worst offender. He declared his rules and choices in advance. A certain individual has taken to hypocritically attempting to join official tournament games to pronounce his own vision of house rules of what they may not choose, then telling people not to dictate to other players how to play the game.
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  #19  
Old July 16th, 2004, 12:19 AM

odd_enuf odd_enuf is offline
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Default Re: MP Game - mosehanson game: low magic 3: GAME STARTED

my Last game with these settigns I played Machaka, and am doing very poorly, due to bad map position. Caelum got knocked out early, and Ctis and Marigon are doing the best.
And i Banned Joten and Van because they have blood magic, which in a game with this few gems would be a huge advantage.


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  #20  
Old July 16th, 2004, 01:22 AM
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Default Re: MP Game - mosehanson game: low magic 3: GAME STARTED

Quote:
Originally posted by odd_enuf:
my Last game with these settigns I played Machaka, and am doing very poorly, due to bad map position. Caelum got knocked out early, and Ctis and Marigon are doing the best.
And i Banned Joten and Van because they have blood magic, which in a game with this few gems would be a huge advantage.
Which just means that the nations whose mages have randoms are the ones that will be able to do blood magic. As will those pretenders who add blood magic, while for some reason you ban the ones that start with blood???
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