.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old August 6th, 2004, 07:21 PM
Sandman's Avatar

Sandman Sandman is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
Sandman is on a distinguished road
Default Re: Ulm vs New Era

Ulmish infantry is good. They've got extra hitpoints (which NE has as well), amongst the best equipment of any standard infantry, and still only cost 10 gold. Their magic resistance is a nasty problem though.

Sages are a good buy for Ulm. Even at full drain, they're much better than smiths at researching. And Ulm is probably the best nation for lightless latern forging, assuming they can rustle up some fire gems.

Drain immunity gives a whopping 120-point bonus; as well as the extra magic resistance and spell fatigue on non-smiths.

As already mentioned, Ulm gets a hefty resource bonus in its castles.

Ulmish smiths are solid, dependable mages that don't leave a hole in your budget, and they can cheaply forge their own equipment - earth boots and girdles of strength, mostly. Combined with earth power, and they're pretty formidable. Earth magic by itself is versatile enough to keep you going, anyway.
Reply With Quote
  #12  
Old August 6th, 2004, 07:25 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Ulm vs New Era

Quote:
Originally posted by PrinzMegaherz:
You will stumble over one of those libraries sooner or later. Ulm's drain scales makes sages useless, but NE has no problem with them, sp neutral magic is okay
Sages with drain 3 are actually still more cost effective than Master Smith's.
Reply With Quote
  #13  
Old August 6th, 2004, 07:27 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Ulm vs New Era

Quote:
Originally posted by Sandman:
Drain immunity gives a whopping 120-point bonus; as well as the extra magic resistance and spell fatigue on non-smiths.
Smiths still suffer from extra fatigue from the drain scale.
Reply With Quote
  #14  
Old August 6th, 2004, 07:54 PM

Pickles Pickles is offline
Sergeant
 
Join Date: Jun 2004
Posts: 266
Thanks: 0
Thanked 0 Times in 0 Posts
Pickles is on a distinguished road
Default Re: Ulm vs New Era

"Smiths still suffer from extra fatigue from the drain scalle"

Aha that probably explains why summon earth power - blade wind - blade wind flee got me killed not running with 99 fatigue

I am playing Ulm in a MP game ATM & rushing to construction 7, casting the forge of the ancients, and spamming "stuff" seems the main strength

Lightless lanterns are great too 2 gems with a hammer

Pickles
Reply With Quote
  #15  
Old August 6th, 2004, 07:57 PM
Sandman's Avatar

Sandman Sandman is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
Sandman is on a distinguished road
Default Re: Ulm vs New Era

Seems a little unfair; drain-immune should mean drain-immune!
Reply With Quote
  #16  
Old August 6th, 2004, 08:07 PM

Guest
 
Posts: n/a
Default Re: Ulm vs New Era

Heh, without the ability to build any research enhancing tools. NE *needs* Magic of some level or another in order to make it's Dryad's cost/research bearable. While saying, "I can always get sages" this doesn't change that everyone else can get sages and you are in no better a position than you were before.

Cataphracts are vastly superior to Black Knights and thus NE has a distinct advantage over Ulm. Also another consideration is that Minotaurs and a goodly portion of the Satyrs (except for the Hoplite) are strat move 2. Both suffer from the same condition of non-random mages, but Pans have N3E2 and a significant Nature Income (which allows early or high powered Mother Oak/Gift of Health enchantments) and use of Horn of Valor/Supply items.

The comparison of Missile Troops is pretty moot, since NE doesn't have any missile troops and Ulm has high resource Missile Troops (the draw to missile troops is masses not really quality) and Missile weapons are nulled very early in the game with spells and magic items.

The Grove Guard is not really pro/con in the NEvUlm debate, mostly because the Grove Guard is in and of itself, not worth building with the Mino Soldiers right next to them.

The ability to stealth preach is also a big factor between the two.

I prefer NE.
Reply With Quote
  #17  
Old August 6th, 2004, 08:07 PM
Vicious Love's Avatar

Vicious Love Vicious Love is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
Vicious Love is on a distinguished road
Default Re: Ulm vs New Era

They're smiths, not battle mages. They have no business leaving the kitchen, except to cast Legions of Steel and get back to the forge.
Reply With Quote
  #18  
Old August 6th, 2004, 08:13 PM

PrinzMegaherz PrinzMegaherz is offline
Sergeant
 
Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
PrinzMegaherz is on a distinguished road
Default Re: Ulm vs New Era

Quote:
Originally posted by Zen:

The Grove Guard is not really pro/con in the NEvUlm debate, mostly because the Grove Guard is in and of itself, not worth building with the Mino Soldiers right next to them.
What are the advantages of the normal Minotaures except the strategic move of 2?
Reply With Quote
  #19  
Old August 6th, 2004, 09:15 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Ulm vs New Era

hm i think ulm is still better . and with spies you can give pan ne who needs national troops nice trouble .

ulm really shines in forging . when you chose a wise magic path on your pretender he can summon good scs and your smith forge all the toys for them .
Reply With Quote
  #20  
Old August 6th, 2004, 09:22 PM

PrinzMegaherz PrinzMegaherz is offline
Sergeant
 
Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
PrinzMegaherz is on a distinguished road
Default Re: Ulm vs New Era

Quote:
Originally posted by Boron:
ulm really shines in forging . when you chose a wise magic path on your pretender he can summon good scs and your smith forge all the toys for them
Is that so? Do you empower your smiths to do the forging? Or do you only use Fire Earth items? Imho you can't have a midgame SC without Death and Astral (Wraith Sword and Amulett of Luck)

Nature magic allows you to get most other paths trough the lamia queen, and the harpy queen gives you air magic. I think thats pretty versatile for a nation that is supposed to have bad magic.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.