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  #11  
Old March 10th, 2004, 08:52 AM
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Slick Slick is offline
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Default Re: Storm Generation

Good God! The Holy Grail of Posts! Bear witness to SJ's report on his first full game! Amazing.

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  #12  
Old March 10th, 2004, 10:26 AM
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Default Re: Storm Generation

Sorry, forgot to look to post date

[ March 10, 2004, 08:52: Message edited by: aiken ]
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  #13  
Old March 10th, 2004, 11:45 AM
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Default Re: Storm Generation

Three years ago... 2001... time goes by so fast.
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  #14  
Old March 10th, 2004, 10:29 PM
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Default Re: Storm Generation

Quote:
Originally posted by Ruatha:
Suicide Junkie was playing his first full game... how times fly!
feeling nostalgic Ruatha?
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  #15  
Old March 11th, 2004, 02:23 AM

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Default Re: Storm Generation

I ran a simulation on this kind of defence a year ago... I creted a storm generating ship and ordered it to create storms one on top of the other... it worked fine and the storms had different-random "abilities" upon creation. Turbulence, shield damage, sensor interference, "harmless" etc. etc.

I also had several fleets ready and sent them into the storms and found that about 30 storms stacked are enough to damage an incomming fleet almost for sure (say 80-100% probability) But the really weird thing I found out was that the more ships the fleet had the more likely it was for it to get damaged... the effect really showed itself from say 3 ships and up to 10 ships... then it "evened-out" and the prob. didn't increase if you had say a 20 ships fleet compared to say 10-15 ships fleet.

But this kind of defence isn't as easy in 1.91 anymore...as if I read the history.txt correctly it says that it isn't possible to create more than one storm per turn...

[ March 10, 2004, 12:25: Message edited by: JurijD ]
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