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October 18th, 2004, 11:50 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Look at the press releases
Chazar: It doesn't mean much to dom2 patches. We have worked on Dom3 for a while. I hope you are not too dissatisfied with the patch releases of the Last five or six months.
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October 18th, 2004, 11:57 AM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
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Re: Look at the press releases
Might be a new T-shirt idea in here somewhere... Dominions 3: I've lead so many zombies, I'm becoming one!
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October 18th, 2004, 11:58 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: Look at the press releases
Jesus Tiberius Christ!
That is to say, eagerly awaiting this latest offering. W00t.
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October 18th, 2004, 12:17 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: Look at the press releases
Quote:
Kristoffer O said:
Chazar: It doesn't mean much to dom2 patches. We have worked on Dom3 for a while. I hope you are not too dissatisfied with the patch releases of the Last five or six months.
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 No, I were certainly not dissatisfied, and with respect to that recently unburied rumour-thread, I would not expect major changes in Gameplay like another added nation within a mere patch as well. Keep those for Dom3. Bugs & Balance is of importance, as well as any features that technically enhance gameplay (like the added commander-renaming feature for ease of micromanagement, or the BattleReplays fast-forward). Nevertheless, I have no idea whether an improved message-editor would be more feasible within a patch than adding another nation...
I also assume that the announcement merely indicates that some arrangement between Illwinter and Shrapnel has been made, rather than any actual change in current work, right?
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October 18th, 2004, 01:53 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Look at the press releases
Great news.
I'm so very excited
A few question jump into mind.
Will it use the same engine? - in other words, will I need a new gfx card to play it?
Do you have plans of adding a new magic path?
Will we get many new great pretenders?
how about new spells, summons etc?
Oh, I could as a hundred more questions but guess I'll have to settle for stalking your site bits of information 
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October 18th, 2004, 01:53 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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[I wish...]
Great job on signing the Dom3 contract!
I feel kind of silly to say this, but I've always imagined that Dom3 would have dramatically improved battle graphics compared to Dom2. At least as dramatic as the difference between Dom2 and Dom1.
For starters, I would thrill to have "Myth"-style 3-D camera movement with multi-perspective bitmap critters. And then of course, nobody would complain if you went on and made full 3-D modelled critters a la "Myth 3". ;-)
I know that beautiful visuals aren't Dom's reason for being, but I would get great pleasure from more clearly seeing my little heroes rampaging around the battlefield. Also I imagine that it could widen your market beyond the hardcore fanatic gamers that you already OWN with your Imprint Souls technique.
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October 18th, 2004, 01:59 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
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Re: [I wish...]
While improved gfx are nice to have, I for one, really preffer more content to the game.
It would also be nice if some of the micro-managment aspects (site searching, choosing spells for battle script etc) would be more streamlined or automated.
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October 18th, 2004, 02:03 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 753
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Re: [I wish...]
I'm a little afraid if it does have dramatically better GFX. Because of the depth of Dominions the number of units and unique aspects of it. Over 1000 units with 3D (Extremely expensive), at least what (Any professional Digital Animators chime in here) 24 frames of animation for something like walking (not to mention fighting).
I would love to see it. But I don't want anything homogenized (more than it already is) in order to get it.
Also, just a note: Please use the Dominions 3 Wishlist thread for 'desired' features.
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October 18th, 2004, 02:09 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: [I wish...]
I will be thrilled if it (and its demo) includes a basic (easily improved on and maybe slightly punnish) set of pretenders, and a tutorial (or at least a game partially started). Maybe a newbie map where the border is a quick-key chart. But Im just a newbie customer service type of guy.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 18th, 2004, 02:21 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: [I wish...]
Cool. Late 2005 probably release date is though a long time to wait  .
Hopefully this means July 18th 2005 cause there my holidays start  .
2 questions :
Will the micromanagement of hoarding be much easier ? 
Hopefully the new lab has more then 50 slots for forged items as stockpile
Can you maybe generate a monster in a monstergenerator after your likings ?
Spell should be a lvl 9 spell : Variable costs + requirements
E.g. : Add arm , cost +10 astral gems , +S to cast , Add 50 hp , cost +25 nature gems .... ?
Then with a empowered wishcaster to lvl 10 i could when i invest 1000 gems create a monster with e.g. 1000 hitpoints , 10 arms etc.  .
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