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March 2nd, 2001, 05:45 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Re: Silicoids
welp, I am gonna try. got the AI scripts done (modified crystolite) and working on a placeholder shipset (colorized crystolite)...
hope this works 
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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March 2nd, 2001, 04:02 PM
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Corporal
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Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
Posts: 195
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Re: Silicoids
Well, Pathy...how's it look?
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Spyder, Chairman of the Arachnid Consortium
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Spyder, Chairman of the Arachnid Consortium
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March 2nd, 2001, 04:59 PM
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Corporal
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Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
Posts: 195
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Re: Silicoids
After thinking about this some more, they should only be allowed to colonize rock planets (no Ice or Gas planets)....any rock planet regardless of the atmosphere (or lack thereof).
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Spyder, Chairman of the Arachnid Consortium
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Spyder, Chairman of the Arachnid Consortium
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March 3rd, 2001, 12:35 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Silicoids
whatever settings I use will be based on MOO2...
So far with medium difficulty and no bonus they are the typical idiot AI...singleton ships attacking. I am going to reset/restart and see with a medium bonus...
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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