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November 8th, 2004, 01:02 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Newbie ?? re: Spell Damage
ooh, also check astral fires...
and living fire, the mass elemental spell, would give you 11 elementals...
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November 8th, 2004, 01:07 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Newbie ?? re: Spell Damage
Those are way too advanced for my simple-minded nation of campaigning religious fanatics.
Also Astral Fires doesn't have "+" damage, and magic resistance negates. Bleah. Oooh, but I see that the area of effect has a "+" on it. Cool. If my mages ever get tired of throwing themselves into battle and decided to do some research, we'll look into that.
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November 8th, 2004, 03:47 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Newbie ?? re: Spell Damage
Fire Darts is very fun at the early stages if your pretender has 8-10 in fire. Dmg is only 10, but 10-12 darts is still very useful unless the opponents have heavy armors. Besides the dmg is armor piercing.
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November 8th, 2004, 06:50 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: Newbie ?? re: Spell Damage
Quote:
Zooko said:
Yeah, I just decided that my 9-Fire, 9-Astral Flaming Head Baphomet really ought to cast Power of the Spheres, Phoenix Power, Summon Fire Elemental, Luck, Holy Pyre.
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Oooh! So that's what you have. Lucky I didn't start next to you. You must have really kick *** flagellents!
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November 8th, 2004, 06:54 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Newbie ?? re: Spell Damage
While we are at it, FarAway Pretender, spells with + to area of effect are often worth much more than they immediately would appear when cast by a high-level pretender, and potentially more dangerous than those with + to number of targets. Standard examples include Shadow BLast and Falling Frost, both of which are extremely vicious at high levels.
__________________
When I said Death before Dishonour, I meant alphabetically.
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November 8th, 2004, 07:27 AM
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Major
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Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Newbie ?? re: Spell Damage
Quote:
Zooko said:
Also Astral Fires doesn't have "+" damage, and magic resistance negates.
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True, but higher skill helps you bypass the target's MR more easily (+1 bonus for each 2 levels above the spell requirements - ie, +3 with your Baphomet).
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God does not play dice, He plays Dominions Albert von Ulm
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November 8th, 2004, 09:03 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
Thanks: 0
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Re: Newbie ?? re: Spell Damage
Oh, yeah, I love my double-bless flagellants! They get two attacks (with flails), each one getting +4 to attack, and the 8 extra a.p. damage. Also, their attacks are considered magic so they ignore etherealness. And my Pretender's Astral-9 gives flagellants Twist Fate so that it is hard to kill them before they get off their attacks. :-)
Unfortunately, having taken drain-3 dominion in order to pay for this, I find myself governing a nation of ignoramouses, whose greatest achievement in the magic arts is Conjuration level 5.
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November 8th, 2004, 10:00 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Newbie ?? re: Spell Damage
Astral Fires has area of effect 4+. It requires Fire-3 and Astral-1. Now suppose I cast it with a Pretender who has Fire-9 and Astral-9. Would it effect 18 squares??
If my Pretender first casts Power of the Spheres and Phoenix Power and then casts Astral Fires, would it effect 20 squares?
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November 8th, 2004, 10:35 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Newbie ?? re: Spell Damage
It's only the first of the listed paths that counts. So you're casting at +6 only
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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November 8th, 2004, 11:40 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Newbie ?? re: Spell Damage
Quote:
Peter Ebbesen said:
While we are at it, FarAway Pretender, spells with + to area of effect are often worth much more than they immediately would appear when cast by a high-level pretender, and potentially more dangerous than those with + to number of targets. Standard examples include Shadow BLast and Falling Frost, both of which are extremely vicious at high levels.
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Breath of Winter also seems to cover LOTS of ground when cast by Water 9 pretender... I discovered this when I was trying to get pretender/nation combo which had Golem Cult and W9E9. The idea was to research Enchantment to Claymen and after that to Enliven statues...  I wasn't able to pull it off, however. I had to leave one of the magics at 4 or 6, IIRC. It could still be pretty nice with C'tis who can use Enchantment pretty well and has sacred, communiable Shamans to benefit from the reincigoration of the Earth blessing. Maybe I will mod something to be able to try E9 (or 8) Shamans with W9 Serpent Dancers! 
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