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November 15th, 2004, 07:04 PM
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Captain
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Re: Is there a way to make SEIV more challenging?
....guys....
....Guys....
....GUYS!!....
Cheeses H. Crackers! It's the guy's first day at the Forum and you're throwing Mods at him!!! Who says he even knows what a "mod" is?! Who says he knows how to install one if he does know? (No offence, apoch, if you do...)
My sig used to say "Space Empires: By Modders, For Modders. (The rest of us are unfortunate side-effects of a game release)" I am now considering re-instating that one. I played this game for 2 years before I ever came here, and boy was I lost when I showed up.
Sheesh.
Turin
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Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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November 15th, 2004, 07:06 PM
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Captain
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Re: Is there a way to make SEIV more challenging?
All the other suggestions are neato.
<steps down from soap-box>
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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November 15th, 2004, 09:18 PM
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Shrapnel Fanatic
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Re: Is there a way to make SEIV more challenging?
Quote:
TurinTurambar said:
Cheeses H. Crackers! It's the guy's first day at the Forum and you're throwing Mods at him!!! Who says he even knows what a "mod" is?! Who says he knows how to install one if he does know? (No offence, apoch, if you do...)
My sig used to say "Space Empires: By Modders, For Modders. (The rest of us are unfortunate side-effects of a game release)" I am now considering re-instating that one. I played this game for 2 years before I ever came here, and boy was I lost when I showed up.
Sheesh.
Turin
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If he does not know what a mod is, he will soon find out. Most of the ways to make the game more challenging require mods, so it is natural to recommend them... It would be fairly pointless to restrict answers to not include mods...
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November 15th, 2004, 09:36 PM
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Shrapnel Fanatic
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Re: Is there a way to make SEIV more challenging?
I think he's saying give the guy a chance to digest the info. And, I think sometimes there's to much infodumping on newbies too.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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November 15th, 2004, 09:40 PM
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Shrapnel Fanatic
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Re: Is there a way to make SEIV more challenging?
Quote:
narf poit chez BOOM said:
I think he's saying give the guy a chance to digest the info. And, I think sometimes there's to much infodumping on newbies too.
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Would you prefer that partial, next to useless answers be given instead? Should someone be discriminated against and not given a complete answer just because he is new to the forums?
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November 16th, 2004, 01:07 AM
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Captain
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Re: Is there a way to make SEIV more challenging?
Bwaaaaaaaaaaa-hahahahahahahaaaaaaaaaa!
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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November 16th, 2004, 03:10 AM
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Brigadier General
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Join Date: Apr 2002
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Re: Is there a way to make SEIV more challenging?
You want challenging? Don't use the mouse, cover half your monitor, don't read the event log, spend no more than 30 seconds on your turns, do 20 push-ups every time you lose a ship, listen to CNN and self-destruct a ship every time you hear the names Scott Peterson, George Bush or Bill O'Reilly (yes, I know he is on Fox), surrender if you hear the name Martha Stewart, play standing up without using the bathroom for the entire game, colonize only moons, only research basket weaving, cake decorating and history of the sneaker, do not sleep until the game is over, and finally, using only escorts, explore the entire quadrant before attacking another emipire.
That would be challenging.
Slick.
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Slick.
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November 16th, 2004, 04:34 AM
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Lieutenant General
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Re: Is there a way to make SEIV more challenging?
Well, that will certainly make the game more difficult!
Many months ago, my mouse died and I spent a couple of days playing SEIV using the keypad only. I used the Windows accessibility feature to control the cursor using the numeric keypad. That was very tedious until I went out and bought a new mouse.
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November 16th, 2004, 01:30 PM
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Shrapnel Fanatic
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Re: Is there a way to make SEIV more challenging?
Start a game with both regular and neutral AIs.
Then on the first turn, set your race to AI control, and set one of the neutrals to your control, and play as the neutral.
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Things you want:
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November 16th, 2004, 03:32 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Is there a way to make SEIV more challenging?
Quote:
Suicide Junkie said:
Start a game with both regular and neutral AIs.
Then on the first turn, set your race to AI control, and set one of the neutrals to your control, and play as the neutral.
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I like that. And if you include your own race design then you will be the poor neutral playing against "yourself" (up to a point)
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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