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January 13th, 2005, 03:39 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Simple armor question
Quote:
Nodachi said:
The way I thought emissive armor worked was like this:
when the ship takes damage the emissive value reduces it
the remaining damage is applied against the structure of the armor
after destroying the first armor component the remaining damage is reduced by the emissive value of the second armor component
any remaining damage is then applied against the structure of the second armor comp
this cycles until you either run out of armor or damage
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This is how it worked in SE3, but not in SE4. Only one emissive armor ability is applied per shot.
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January 13th, 2005, 03:46 PM
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First Lieutenant
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Join Date: Mar 2002
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Re: Simple armor question
Thank you Fyron.
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January 13th, 2005, 07:11 PM
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Corporal
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Join Date: Jan 2005
Location: Colorado
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Re: Simple armor question
Ok really new and haven't played much. I saw this and I wanted to be sure about how it works so I am asking maybe a stupid question.
First I don't know what emissive armour is. Like I said I have barly played. The only armour I have seen so far is titanium (sp). But I haven't even played 2 years worth of turns. So here is my question.
If I have a destroyer and put 3 armour on it only one counts?
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Bears are cute and cuddly, until they crush you!
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January 13th, 2005, 07:26 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Simple armor question
Each component of armor acts as a separate component of armor. 3 Armor IIIs count as 3 Armor III components. Emissive Armor is more advanced armor that becomes available with Armor 4-6 technologies. It has an ability that reduces damage taken by the ship (once shields are down). This special damage reduction ability is what does not stack, so 3 Emissive Armor I components have the same damage reduction applied per shot as 1 Emissive Armor I component. Extra components are useful in case the first Emissive Armor I component is destroyed, as there is still some Emissive Armor left to reduce damage.
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January 13th, 2005, 07:34 PM
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Corporal
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Join Date: Jan 2005
Location: Colorado
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Re: Simple armor question
Quote:
Imperator Fyron said:
Each component of armor acts as a separate component of armor. 3 Armor IIIs count as 3 Armor III components. Emissive Armor is more advanced armor that becomes available with Armor 4-6 technologies. It has an ability that reduces damage taken by the ship (once shields are down). This special damage reduction ability is what does not stack, so 3 Emissive Armor I components have the same damage reduction applied per shot as 1 Emissive Armor I component. Extra components are useful in case the first Emissive Armor I component is destroyed, as there is still some Emissive Armor left to reduce damage.
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Ok I feel better putting armour on my ships now. I haven't gotten to armour II yet. Let alone any thing more. So much to learn.
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Bears are cute and cuddly, until they crush you!
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January 13th, 2005, 09:53 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: Simple armor question
Make sure your family checks on you every few days, Riesig Bar
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Caduceus
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January 13th, 2005, 10:18 PM
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Private
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Join Date: Nov 2004
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Re: Simple armor question
Quote:
wildcard06 said:
Make sure your family checks on you every few days, Riesig Bar
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Nah, they just need to get him a quantum generator - he'll never need supplies again! (hurr hurr)
Anyhoo...this thread really made me re-think what I thought armor types did. Nifty.
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January 14th, 2005, 01:07 AM
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Corporal
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Join Date: Jan 2005
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Re: Simple armor question
And hello.
Heh, I wasn't sure what they did myself.
Just to clarify: Accumulated damage will eventually destroy CA, right?
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January 14th, 2005, 02:05 AM
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Major
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Location: Atlanta, Georgia
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Re: Simple armor question
No. In order to destroy crystalline armor, you must do more damage per shot than either the total shields from damage ability on the ship or the structure of one crystalline armor component. Anything less than both of those numbers is incapable of harming the ship, and could actually reduce the effect of a previous, more powerful shot. Of course, all of this is irrelevant if you get a few hits with shield disruptors and the ship doesn't have an intact shield generator any more.
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January 14th, 2005, 02:23 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Simple armor question
Ok I am utterly confused and hopelessly lost by all of this. Thank you for making my brain hurt.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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