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March 7th, 2001, 12:33 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
Ah, combat of champions, updated to the space age... Interesting. Hrm. Right now, there's not much reason for a _limited_ war, unless both sides are so low-tech that neither fleet can go the distance, and are numerous enough that colonies don't Last long in the war zone. Perhaps being at war, but *not* going about and winning battles, should cost happiness over time? And, perhaps, atrocities should be looked down upon by most races in communication (direct or indirect) with the victim? Hrrrrrrrm.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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March 7th, 2001, 12:42 AM
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Corporal
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Join Date: Feb 2001
Location: Fishers, IN 46038
Posts: 67
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
Well, working on one of my earlier Posts... If there's no way to do it now, I'd LOVE for there to be a way for a fighter (possibly a larger one) to be warp capable.
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March 7th, 2001, 01:09 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
I want to be able to access a planets build queue from the colony screen. Let me right click and then when I am done take me back right to the same spot in the colony list I was in. This is one thing SEIII had right on that was lost for some reason with SEIV.
I want a new command for Colony ships. "Colonize nearest" I hate searching through the planets screen to find one close to the colony ship I am giving orders too.
Also would be nice to have a task based minister system.
eg. Give your Construction minister the command "build 6 cruisers" He decides where unless I specify.
Give your colonization minister the command, colonize planets in "X" system. He will give the command to the construction minister to build colony ships in an appropriate place and then give the ships the orders.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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March 7th, 2001, 01:17 AM
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Private
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Join Date: Aug 2000
Location: United Kingdom
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
A few things I would like to see (some culled from other threads):
Expansion of ground combat so that it ran much like tactical combat (this would require new troop components for movement as well).
"Boundless" space tactical combat so that your faster ships can escape from the enemy more easily rather than being trapped in a corner.
2x2, 3x3 and 4x4 icons for bigger units in tactical combat.
Special abilities that were only active in certain sector types (eg nebulae, stars, storms). This would make special sectors more strategically important (eg having a special research lab giving big bonuses to gravitation which functioned only next to a black hole).
Mass production - discounts on production costs (but not maintenance!) for ship types after certain numbers had been built, e.g. 5% reduction after 10th ship, 10% reduction after 50th. This would make implementing new ship designs a more difficult choice - would the new components be worth having to re-earn the discount?
Minaturisation tech - more efficient construction techniques which can reduce the weight of certain components allowing more per ship. This could be offered at higher Industry levels and would be similar to the MOO2 system where higher tech levels meant lower tech items took up less space.
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March 7th, 2001, 01:21 AM
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Corporal
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Join Date: Feb 2001
Location: Fishers, IN 46038
Posts: 67
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
I like the idea of expanded ground combat. Until I read the message Boards around here, I didn't realize how little people utilize ground combat (And I always did wonder why planets I hit with an Assault Transport never had defending Troops...)
Codo
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March 7th, 2001, 02:38 AM
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Private
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Join Date: Jan 2001
Location: boiling springs, PA
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
would like to see the ability in tac combat at a warp point to jump back out once jump in to escape when getting the c**p beat out of you. also some form of initiative or mod so computer has chance if jumps in to fire before vporized .. i've taken to simulating this myself by not fire or (heaven forbid) rolling a dice to see who goes first, but would rather have it ship by ship vice fleet by fleet.
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March 7th, 2001, 03:02 AM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
Sorry if these were mentioned:
1. STARTING TECH LEVELS LIKE SEIII!
2. Ability to add to multiple construction queues at once.
3. Be able to sort planet no only by atmospere, but by size and type.
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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March 7th, 2001, 03:04 AM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
OH, yeah:
4. A way to use emergency propulsion for fleeted ships. That way you don't have to drop everthing out of a fleet, use the pods, then create a new fleet.
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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March 7th, 2001, 03:11 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
Chlorine as an atmosphere (EE "Doc" Smith fan here )
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March 7th, 2001, 05:47 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
The option to sort planetary shipyards by build rate in the construction window (instead of alphabetical by planet)
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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