.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old February 6th, 2005, 01:26 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Shield frequencies

I don't think this matters much anyway. You should be able to make your own damage types in SE:V, so assuming that you can make damage types that damage only particular components you can create this effect in game to some degree.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #12  
Old February 6th, 2005, 01:32 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Shield frequencies

It will depends on how the system is set up...

The most likely one would be levels of "phased shield"-ness:

Ie, if your damage type is skipping-level-5 then it ignores shields of protection-level-5 or lower.

---

On the other hand, you could have a more generic system, where you have shield types A-Z.
Then you specify that damage type #1 skips shield types E, G, and H.
Reply With Quote
  #13  
Old February 6th, 2005, 01:51 AM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: Shield frequencies

Somehow the idea of frequencies never occurred to me in thinking about phased shields and weapons. I always thought of it as "phase" being roughly synonymous with "layer" or "stage". By this explanation, a phased polaron beam actually shoots two shots at a time, the first being an extremely localized and short term shield depleter that only serves to open a temporary whole for the second, much more powerful, shot to go through. Phased shields would block this by having a second layer behind the first.
Reply With Quote
  #14  
Old February 6th, 2005, 03:51 AM
Thermodyne's Avatar

Thermodyne Thermodyne is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Location: DC Burbs USA
Posts: 1,460
Thanks: 0
Thanked 1 Time in 1 Post
Thermodyne is on a distinguished road
Default Re: Shield frequencies

Seems to me, that for shields to ever be realized, we would have to discover some new form of energy. And to say that this energy would not have a frequency spectrum would be premature. If it produced a field that could be seen, like when they take a hit in ST, then there would be a measurable frequency within the visible light spectrum. And it would then seem feasible that some energy weapons could be made more effective by altering them to best defeat the energy frequency of the shields. And when speaking of shields as in ST, we would be talking about a layered matrix of small overlapping areas of energy. There is no reason why they could not be modulated so as to offer a different band of frequency protection. As too energy shields, the closest thing that comes to mind, would be some type of ionized energy layer that would channel the energy into a dissipation device or perhaps direct it into some type of storage device so that it could be recycled. This would certainly have a measurable frequency. Also, it comes to mind that a pure energy weapon would be only one of several types of weapons that would need to be defeated. IMHO, shields, like warp drive are vapor physics, and will not be realized without the discovery of some branch of physics totally unknown to us at this time. But it does make for some damn good entertainment! How may time have I enjoyed hearing some variation of “Scottie, I need warp drive now!”?
__________________





Think about it
Reply With Quote
  #15  
Old February 6th, 2005, 06:21 AM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Shield frequencies

Ok, I think I understand something now. Every time a star trek ship gets fired on by something, even though shields are still up, the ship shakes, things blow up, and people get thrown around. With the shields being turned on/off based on a specific frequency, some of the energy from the weapon would get through, thus justifying the death of even more red shirts.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #16  
Old February 6th, 2005, 11:31 AM
AgentZero's Avatar

AgentZero AgentZero is offline
Captain
 
Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
AgentZero is on a distinguished road
Default Re: Shield frequencies

Exactly. Wierd thing is that's not how it's explained in ST. Can't remember where I saw it, but it's mentioned somewhere that the the damage the ship takes even when it's shields are up is some sort of energy feedback effect. Which always seemed silly to me. I mean, in several hundred years of using shields, did no one think to isolate the shield generators from the rest of the ship's systems, thus avoiding having consoles exploding all over the place every time the ship gets hit?
__________________
Suction feet are not to be trifled with!
Reply With Quote
  #17  
Old February 6th, 2005, 01:54 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Shield frequencies

No shield can protect a red shirt.
__________________
Slick.
Reply With Quote
  #18  
Old February 6th, 2005, 05:55 PM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Shield frequencies

Look:

Shields must take awful lots of energy. That energy goes; where? I say it probably leaks off into space, causing the amount of power usage to increase... exponentially. But only if your shields are constantly activated. Therefore, it is "pulsed" on and off several (a lot of) times per second to prevent that big an energy leak. I mean, shields MUST leak energy... first law of thermodynamics anyone?
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #19  
Old February 6th, 2005, 06:11 PM

brianeyci brianeyci is offline
Sergeant
 
Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
brianeyci is on a distinguished road
Default Re: Shield frequencies

Shields don't have to be a wall of energy. In fact, it doesn't make sense for shields to be a wall of energy if you think hard enough about it... when I first was reading into shields I thought this naively as well, but read the link below and be enlightened.

In fact, if you could manipulate energy and form it into a shield, why not use the same manipulation effect to deflect incoming energy rather than put up a wall of energy?

See here.

Brian
Reply With Quote
  #20  
Old February 10th, 2005, 02:55 AM
Aris_Sung's Avatar

Aris_Sung Aris_Sung is offline
Corporal
 
Join Date: Jan 2005
Location: Ontario, Canada
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
Aris_Sung is on a distinguished road
Default Re: Shield frequencies

Interesting. I created this much discussion from stating my wish for shield frequencies.
__________________
Carter: Inertial dampeners.
O'Neill: Cool... and check. Phasers?
Carter: Sorry, Sir.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.