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February 18th, 2005, 02:52 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
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Re: what atmo?
My race is hydrogen breathing, and is on rock. Living on ice planets doesn't make sense for dinosaur-like races...
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February 18th, 2005, 03:19 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
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Re: what atmo?
I usually pick Methane/Ice - I don't know why; maybe something about frozen flatulence is humerous?
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February 18th, 2005, 03:23 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
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Re: what atmo?
Lets hope that planet doesn't warm up anytime soon.
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February 18th, 2005, 03:38 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: what atmo?
Quote:
Frederick_d_Ohlmann said:
There is more O2 breather, so try to avoid it.
Oh, and if you use Fyron's Quadrant mod, forget the "none" atm for two reason :
_you can start on irradiated planet - and for you irradiated are even more valueless
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I don't see how you can start on an irradiated planet... they are huge size, so they can not be homeworlds.
Quote:
Slick said:
Anyone know where I could find that graphical wheel representing colony/atmosphere percentages? The link above contains a broken link, which I am almost positive used to be to that pic made by Andres Lescano.
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Use SJ's map stats analyzer, which makes pie charts: *link*
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February 18th, 2005, 04:57 PM
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Corporal
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Join Date: Aug 2004
Posts: 88
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Re: what atmo?
I think this is one of those things where it doesn't matter that much except if you are really competitive. I prefer Rock/None myself.
If you're playing against the AI, really, anything goes.
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February 18th, 2005, 09:35 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Somewhere out there...
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Re: what atmo?
I ussually go with Oxygen/Rock or Hydrogen/Rock, depending on what shipset I use. In teh end though, it doesn't really make a difference as atmospheric converter come into play mid-game. At that point I convert everything, including moons. Why moons? Well they have five facility slots once you convert them which means five monolith facilities or the likewise.
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February 28th, 2005, 05:43 AM
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Corporal
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Join Date: Feb 2005
Location: In my interdimensionnal base
Posts: 67
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Re: what atmo?
I already get Irradiated homeworld though. And more generally with a 5-planet start and gas giant I have most of the time an Huge planet well suited to do colonizer without rushing.
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February 28th, 2005, 09:14 AM
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Major General
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Join Date: Jan 2005
Location: In your mind.
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Re: what atmo?
Converters take two YEARS at the very least, two years in which you will get NO production from those moons - though that's not a reason for me not to use them - so in large-scale warfare with smaller Empires your moons will have no production for at least two years, which could be bad. On the other hand, you could just do it one moon at a time, which is slower but less economically crippling.
Or you could just mod in a few extra facilities for Organic Manipulation races (like Algae Basins or Chlorophyl Plants (as in manufacturing plants, not the United Floral Empire)) that convert atmosperes more quickly...
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 28th, 2005, 10:13 AM
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Corporal
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Join Date: Feb 2005
Location: In my interdimensionnal base
Posts: 67
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Re: what atmo?
Or temporaly accelerated atm converter...
One more item for my "Omni powerful temporal mod".
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February 28th, 2005, 03:35 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: what atmo?
Quote:
Frederick_d_Ohlmann said:
I already get Irradiated homeworld though. And more generally with a 5-planet start and gas giant I have most of the time an Huge planet well suited to do colonizer without rushing.
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Are you disabling the "all player's planets the same size" setting? Or perhaps using the "bad homeworld start" option? These are the only possible ways I can think of that you could get a huge planet as a homeworld.
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