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February 20th, 2005, 11:26 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Ships and stuff
I think all 4 of the original pic were worthy of being turned into a complete set.
The heart looking one even. It might be built up around some organic, diplomatic, sickeningly peace-corp race that the war-mongers would simply love to stumble across.
Maybe as one of the single-system AIs. After all, we have SO MANY available now but there are still some extreme variants we can fill in so everything doesnt feel the same. Hmmm a cuddly-bunny race whose survival is based on high-population, high spread, and colonizing nearly everything.
Can they fire colored eggs at us? (j/k)
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 20th, 2005, 03:13 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
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Re: Ships and stuff
They look like something out of S!SG... go for it!
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The Ed draws near! What dost thou deaux?
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February 20th, 2005, 03:25 PM
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Sergeant
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Join Date: Jan 2001
Location: Finland
Posts: 214
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Re: Ships and stuff
Making ships seems to be more fun then I remembered. I made a less friendly looking version of the heart ship.
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February 20th, 2005, 03:26 PM
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Sergeant
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Join Date: Jan 2001
Location: Finland
Posts: 214
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Re: Ships and stuff
I have used only Pov-Ray when making these. I like to handcode stuff.
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February 20th, 2005, 04:49 PM
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Corporal
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Join Date: Sep 2003
Location: London, UK
Posts: 134
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Re: Ships and stuff
All of these prototypes are interesting, though for the original 4 the lower right is quite 'conventional'
I like your expansion for the machine ships and the less transparent killer heart ship is nice , would it still be possible to have an 'inside' slightly visible in it though?
Well done! Your ships have lots of promise. It is a shame that they look to high poly for SEV
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Xeno.
A Pessimist is just an Optimistic Realist.
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February 20th, 2005, 04:52 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Ships and stuff
Quote:
Zarix said:
Making ships seems to be more fun then I remembered. I made a less friendly looking version of the heart ship.
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Very nice. This needs a shipset developed!
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February 20th, 2005, 05:07 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Somewhere out there...
Posts: 432
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Re: Ships and stuff
For the metallic shipset (the one you've expanded on), maybe you could add some variation across the hulls in the form of different shadings or features, unless that is how you want them to look. Just a thought.
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February 20th, 2005, 05:07 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Ships and stuff
Oh and Zarix, now that you have returned, any chance of updating your Image Mod mirror?
http://koti.mbnet.fi/lehtkl/imagemod.htm
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February 21st, 2005, 02:37 PM
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Sergeant
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Join Date: Jan 2001
Location: Finland
Posts: 214
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Re: Ships and stuff
Quote:
Imperator Fyron said:
Oh and Zarix, now that you have returned, any chance of updating your Image Mod mirror?
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It is now updated. I hope I got the versions right. Planetpack 11c should be the latest?
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February 21st, 2005, 04:12 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Ships and stuff
Did you not update the links? I didn't see any changes. All of the currently listed files are outdated, and the Events pack is missing. The latest versions are on:
http://imagemodserver.mine.nu/other/MM/SE4/imagemod/
Also, you might want to update the listing of mirrors, also based on the mirros linked to by that same page.
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