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March 1st, 2005, 06:41 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Crazy Idea
Quote:
Urendi Maleldil said:
If your pacifist race went around frying the engines and weapons on everybody's ships, their enemies would get maintenanced to death.
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Unless their enemies put self destruct devices on all their ships and used them on crippled ships.
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March 1st, 2005, 09:07 PM
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Sergeant
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Join Date: Sep 2004
Location: Belgium
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Re: Crazy Idea
but then the pacificts would have achieved the same as destroying the ship, hence they have still won.
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March 2nd, 2005, 05:13 PM
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Major General
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Join Date: Jan 2005
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Re: Crazy Idea
But lose a boarding ship.
Hmmm..... methinks Slick has been watching the old Star Wars trilogy at least three times in a row recently.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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March 2nd, 2005, 06:34 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Crazy Idea
Quote:
Slick said:
I have been thinking about this for some time and I think it might be fun for any modder out there to attempt. The idea is that one race (via racial trait) has a pretty big advantage. This race is very powerful and has better technology, ships, etc... and it is very EVIL! All other empires, which use normal techs, must ally and band together to defeat the evil tyrant. The number of other empires must be controlled to be as balanced as possible. The other empires must use everything at their disposal to defeat the evil empire: mass mining of selected sectors, coordinated intel attacks, coordinated research and tech trading, fleet support, and anything else they can think of.
Victory is determined when the evil empire is destroyed or the other empires are destroyed.
This mod would work in single player using all AI allied against the player or in multiplayer in a 1 vs. all game.
What do you think?
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You don't need a mod for this, just give the bad-guy an ringworld, and the rest only large planets. Also make sure that in the Bad-guys homesystem he can find an ruine with some 150 techs on it.
So there it is, evil-uber-race ready to destroy tiny-peaceloving-races.
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March 2nd, 2005, 07:08 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: Crazy Idea
Make it like space monsters, where they have special technology.
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March 3rd, 2005, 05:39 PM
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Major General
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Join Date: Jan 2005
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Re: Crazy Idea
Create two or three traits that work like the Normal/Nomad/Pirate traits in P&N, so that Normal races are, well, Normal, Pacifists are, well, pacifist and uber-evil races are... well, do I need to clarify? And separate the tech trees - most stock techs (or mod techs if you're using an existing mod as starting point) can be filed under Normal requirement, you can add a Pacifist tech tree with large ships with things like inherent supply storage, long-range scanner, bonus movement, inherent cargo storage etc. and engines that store more supplies AND use less, and so on. Uber-evil races would have smaller hulls, with less/no bonus abilities, but they would have very strong weapons and many combat-bonus comps - think Booster Engines that provide combat bonus movement so Uber-Evil battlecruisers can run loops around Normal Deepscouts, or High-Focus PD Turrets, with good damage and +40 modifier, or shields that have a massive output and regeneration ability, or bridges that give bigger bonuses for offence/defence as they get better, and so on.
Am I ranting?
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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March 3rd, 2005, 06:34 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Crazy Idea
Why not give the evil races powerful ships, but weak economies due to the oppression and corruption.
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March 4th, 2005, 01:05 AM
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Sergeant
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Join Date: May 2004
Location: Unimatrix 1
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Re: Crazy Idea
i was working (secretly until now) on a similar mod, the idea was to some player control a race with very powerfull technologies, this player should not take an active role on the game. Something like the antarans who sent first small fleets and then strongers fleets to other races systems, ofcourse attacking this super powerfull race won't be easy, also i was thinking about adding some technologies on some distant planets (ruins) so the race that discovers this planets will get a powerfull tech to help defeat the evil race or maybe some other races (creating a little kaos heheh) that way the player maybe tempted to conquer other races insted of allying all the known races against the evil race, that why i think to call this mod Wonders.
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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