Talking of waltzing into the "ghost riders are overpowered" holy war...
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NTJedi said:
Ghost Riders is overpowered:
Lots of FAST longdead horsemen(speed is what's really huge)
The wraithlord leader(I've seen this fella win provinces in long battles even tho his horsemen died long ago.)
Only 5 DeathGems ! (most Patrolling groups with province defense won't survive a double casting)
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In what context is ghost riders overpowered? You have only taken into account gem cost, and their ability to smash average province defences. In this ability, they are rightly overpowered.
The important, balancing costs are the requirements for conjuration research level 9 and death 4.
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NTJedi said:
Any of these suggestions for making the spell more balanced would be great:
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I beg to differ.
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NTJedi said:
1) Switch the wraithlord with a mummy
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Which self-respecting horde of undead horseman would ever lower themselves to following a shambling, stumbling pile of bandages?
Sorry, has to be a wraithlord. Wraithlords are COOL.
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NTJedi said:
2) Increase the cost of gems from 5 to 8
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Nope. 5 gems is just right. If anything, the costs of level 9 magic should be lowered. How about 10 gems for flames from the sky? 10 gem iron dragons, perhaps?
The point is, level 9 magic is cheap, good and effective for a reason, and it should stay that way.
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NTJedi said:
3) Place a chance of failure or chance the spell hits some other random province
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Hey, these aren't a bunch of undead amateurs we're talking about here, like those lousy pirates. The (undead) mounties always get their man.