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April 24th, 2005, 05:07 PM
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National Security Advisor
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Re: Realtime or turnbased tactical combat?
Quote:
Phoenix-D said:
Said beta testers might want to watch their comments lest they get wacked with the NDA stick..
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I didn't say anything that Aaron didn't mention in the IRC chats. 
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April 24th, 2005, 05:18 PM
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Corporal
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Re: Realtime or turnbased tactical combat?
I remember hearing that the ship strategies, as well as the more general AI stuff, was now done with scripting systems, so you have more control over things than in SEIV? Can anyone confirm or deny this?
Keep in mind that simultaneous strategic movement will probably work in much the same way as in SEIV (aside from the hex grid replacing the square grid), so if you're playing multi-player you wouldn't have direct control over your ships in combat at all anyway.
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April 24th, 2005, 08:40 PM
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National Security Advisor
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Re: Realtime or turnbased tactical combat?
Quote:
Captain Kwok said:
Quote:
Phoenix-D said:
Said beta testers might want to watch their comments lest they get wacked with the NDA stick..
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I didn't say anything that Aaron didn't mention in the IRC chats.
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Then there's an IRC chat I haven't read. 
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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April 24th, 2005, 06:28 PM
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General
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Re: Realtime or turnbased tactical combat?
Quote:
Phoenix-D said:
Said beta testers might want to watch their comments lest they get wacked with the NDA stick..
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What I said, any fool could say. Anyone can say that people should wait before judging, and my comments about SEIV have nothing to do with SEV!  I was quite careful to stay away from potential NDA-breaching comments.
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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April 24th, 2005, 06:32 PM
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Private
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Re: Realtime or turnbased tactical combat?
I will wait for the demo. I'm very happy there will be a demo. A lot of game companies no longer do that
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May 18th, 2005, 01:16 AM
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Re: Realtime or turnbased tactical combat?
I was looking for info on the SEV and noticed the thread. Is the "real time" tactical going to be something like "Birth of the Federation"? It wasn't bad. I much prefer the SEIV turned base, but BOTF wasn't bad.
(If this has been brought up already my apologizes)
Bob
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May 18th, 2005, 01:31 AM
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Shrapnel Fanatic
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Re: Realtime or turnbased tactical combat?
Hello and welcome to the forums. This automated messaging service brought to you by World Conquest inc., a division of Emporer Narf's Grand Scheme.
In answer to your query, this has be brought up before. Stand by to be terminated. 10...9...8...7...6...5...4...3...2...1...0...GOTCH A!
It'll have real-time combat, that's it. The rest turn-based.
And really, welcome to the forums. We're friendly here; I'm just (one of) the weird guy(s). 
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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May 18th, 2005, 01:46 AM
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Private
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Re: Realtime or turnbased tactical combat?
LOL Thanks for the welcome, and not the termination. I hope its done right, but I did love SEIV's turn-base. I was obsessive about it. Using lighter faster ships against heavy battleships. That was fun.
Bob
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May 18th, 2005, 02:22 AM
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Shrapnel Fanatic
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Re: Realtime or turnbased tactical combat?
Don't worry about it. Nobody flames newbies here. 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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May 18th, 2005, 04:17 AM
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Second Lieutenant
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Re: Realtime or turnbased tactical combat?
hell yeah, Birth of the Federation was one of the better Star Trek games made. If you want a taste of what SE5 migt be like go find it in a bargain heap. What happened in that game was when both the fleets were in the same sector they engaged in combat, in strategic mode they fought automatically, in tactical you were provided a list of options depending on the vessels present(charge, ram, harry, flank, strafe, ect). From there it was like a rock paper scissors, you tried to pick a maneuver that would let your guys flank and fire on the enemy, while evading their fire. Then you hit the exacute button, and the ships danced, damage was tallied and the survivors continued.
From IRC and rumors SEV will be like this, but with scripting your own maneuvers and the ability to give more specific commands.
And I just realized.... the best star trek games are very similar to malfador games.... Star Fury is like Star Fleet Command, SEIV/V like Birth of the federation..... There was a kick *** SNES game that played kinda like Dungeon odessy.....
*wonders if there will be Space Empires Acadamy, or Space Empires: Honor Guard/Elite Force*
*imagines piloting an Amonkrie Cruiser, running around with a DUC engaging in FPS Ground combat*
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