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May 7th, 2005, 11:59 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: New Map for Dom2 : Land of Shahrivar
This may come off as a little bit unobservant, but I honestly can't figure out why the central lake is worth 7 victory points instead of 6.
You win when you get 16, and every other province provides an even number, so there's no difference between a 6 and a 7 for the sunken city. If you had 8 points, you'd get only 15 by taking it and not win. If you had 10 points, you'd get 17 and win by one more than you technically need.
-Frank
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May 8th, 2005, 08:46 AM
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Private
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Join Date: May 2004
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Re: New Map for Dom2 : Land of Shahrivar
@ Jurri : well, I suppose that the terrain repartition is not always "logical". And I didn't know if it was possible to mix several terrains in one province (forest + mountain + farmland for ex.). My feeling about these imaginary lands was more important than geography, it's true.
@ Frank Trollman : is it really that important to you ?? It is simply to avoid ex aequo (15/15). And also because in my mind, the sunken island is very important, and deserve the max amount of VP. Don't forget that it is in the water, and that you can't play a sea-nation. (btw, it's very easy to modify this the way you like in the map file)
Thanks everyone for trying the map !
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May 8th, 2005, 10:46 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: New Map for Dom2 : Land of Shahrivar
Everyone is making great suggestions but if you are building the map to a theme then definetly hold to that. Any changes for gameplay that can be made within the theme, do them but dont sweat the rest too much. There are lots of maps and there is plenty of room to satisfy different groups without having to try and satisfy all of them.
If it bothers you, then start another map where playability and fairness are the primary design theme. I dont usually play those but I know people who do. But by all means dont toss the theme on this one. Its a very nice map.
Be sure and let support@illwinter.com know so they can add it to the maps list. I think they usually offer maps as .zip but I think Alneyans(?) site offers them as .rar
Gandalf Parker
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 8th, 2005, 12:37 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: New Map for Dom2 : Land of Shahrivar
Quote:
Gandalf Parker said:
I think they usually offer maps as .zip but I think Alneyans(?) site offers them as .rar
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Actually, that would be Arryn's site. I don't have a site of my own to begin with, so.
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May 8th, 2005, 03:23 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: New Map for Dom2 : Land of Shahrivar
Quote:
By Sachka: It is simply to avoid ex aequo (15/15). And also because in my mind, the sunken island is very important, and deserve the max amount of VP. Don't forget that it is in the water, and that you can't play a sea-nation. (btw, it's very easy to modify this the way you like in the map file)
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Since all the other provinces are worth 2, there is no possibility of anyone getting 15 unless they have the sunken city. Essentially, since there are no 1 point or 3 point provinces, the sunken city is worth 6 points if the total required victory points is even (which it is), or 8 points if the total required number is odd (which it is not).
The only way an odd number of victory points matters is if there are more than one odd numbered victory point province.
My personal suggestion would be to make all the home provinces worth 1 VP and then play to an appropriately larger number of VPs.
-Frank
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May 8th, 2005, 03:54 PM
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Private
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Join Date: May 2004
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Re: New Map for Dom2 : Land of Shahrivar
Sorry, I meant 14/14 or 16/16. A moment I thought about putting some sites at 1 point, then changed my mind. So this is the result. I think it's really not important. Change the file the way you want, I like my map as it is. My work is drawing, not counting points, so really, do as you want. The game is cool enough to allow anybody make his own map file.
Mister Gandalf Parker, thank you very much for your advice. I wrote a mail to Illwinter.
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May 8th, 2005, 08:15 PM
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Corporal
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Join Date: Jan 2004
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Re: New Map for Dom2 : Land of Shahrivar
Thanks, this map looks really nice. I'll be using it a lot. It also looks *very* nice run through the Clothify script in the GIMP.
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May 9th, 2005, 06:58 PM
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General
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Join Date: Jun 2003
Location: az
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Re: New Map for Dom2 : Land of Shahrivar
Sachka ...
any chance we'll see maps of 300+ provinces ??
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There can be only one.
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May 9th, 2005, 08:28 PM
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Private
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Join Date: May 2004
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Re: New Map for Dom2 : Land of Shahrivar
.....
Well... I'll need a new computer. Imagine that saving this map while I was drawing it took about 5 long minutes each time...
But I'm thinking about a new map, in an old paper map style. This one would be lighter, and so, it could be larger or contain more provinces.
Concerning new projects, I'm also thinking about an entirely aquatic map (with a few islands, ok). I hope there will be some "amateurs".
Thanks Moodgiesanta
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May 10th, 2005, 07:03 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: New Map for Dom2 : Land of Shahrivar
Oooh, it's pretty, and different. I like it!
If you're making more maps, I'll add a few comments...
1) Shahrivar is at the upper end of map sizes I would ever play, though there are also many people who like larger maps.
2) Illwinter's Cradle map also has differently "themed" or "colored" nation-areas, which are largely separated from each other by geographical features (generally mountains). The way this created chokepoints was a plus, IMO. Shahrivar might possibly give an advantage to Red and disadvantage to Orange, but this is pure speculation based on the picture; I have not examined the province adjacencies.
3) Wraparound maps are not very common (and, probably, are difficult to make). I'm not sure I like full-wraparounds, but half-wraparounds (cylindrical maps) are really nice, and I can't think of any other than Ringworld. A second half-wrap map would be nice.
Thanks for your efforts; I look forward to playing on it!
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