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  #1  
Old June 10th, 2005, 04:49 AM
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Arralen Arralen is offline
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Default Re: MR & SP

Quote:
magnate said:
I am playing pretty crowded maps though, where capitals are often only 2 or 3 provinces apart.
Which game settings do you use?

The AI still does not build forts at all, so it has troubles building heavy/nation-specific units.
I'll try and attach a modified version of the cradle map (which is quite big), which has pre-placed fortresses for the AI to conquer.

Run it with the following settings:
Indies 7+
Magic 45-
Research slow-
Attached Files
File Type: zip 358226-sevendragonscradle.zip (2.27 MB, 126 views)
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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  #2  
Old June 10th, 2005, 10:31 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: MR & SP

You can play with the AIs allied. Its pretty easy to do.

Such as my WEvsTHEM scenario where I have the lower end of the map blocked off from being starting locations. And down in the lower left corner is the Deadly Atlantis Rlyeh Ermor alliance. In the description on my site I recommended starting Ulm, Arcos, and Marignon as human players then playing all 3 as a way to get the hang of multiplayer alliances. If I remember correctly they do start with additional castles in strategic locations. And they will NOT attack each other.

I was going to expand it with a cover story about how each was ruled by a suped-up dragon which were nest siblings but I dont think I ever got it done. If someone wants to take the idea and go with it, that would be great.

And the Random Opponents scenarios at my site also include not only random opponents but also random alliances between them. It could probably be done better but it is there for you.

--
www.Dom2Minions.com
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #3  
Old June 10th, 2005, 10:41 AM

Zooko Zooko is offline
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Default Re: MR & SP

http://www.shrapnelcommunity.com/thr...rt=&PHPSESSID=

Look at the table in that thread.

Take the enemy's magic penetration and subtract your magic resistance. Call this value the enemy's "penetration advantage". If he is casting a normal spell his penetration is 11, if there isn't magic+2 or drain+2 scale, and he doesn't have a Spell Focus, and he doesn't have sufficiently high magic levels in the required path, and so on. So if your guy has magic resistance 18 then the caster's "penetration advantage" is -7. Looking in the table, his chance of penetrating your magic resistance (each time that he tries) is about 4%.

But keep in mind that repeated attempts can always get lucky. For example, if he casts this spell at you seventeen times in a row, then he has about a 50% chance of getting through at least one time.
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  #4  
Old June 10th, 2005, 11:37 PM
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Graeme Dice Graeme Dice is offline
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Default Re: MR & SP

Quote:
magnate said:
Alneyan - so for proof against a basic spell penetration of 11 I need MR of 21 or 22, right? (21 if a draw means a save, 22 if a draw means the spell takes effect)
You are never proof against basic spell penetration, as an unlimited number of open ended die rolls are possible.

Quote:
I presume that the bonus for high paths is +1 per path level higher than needed to cast the spell.
+1 per 2 levels higher than needed.

Quote:
I know it's not exactly proof because of the open-ended rolls, but apart from that possibility (which you can never eliminate altogether), MR of 21 or 22 should be enough for most things ...?
21 or 22 puts the probability of failure down to somewhere in the neighbourhood of 1%. As such, you are probably going to lose it eventually to a dedicated mage squad that carries spell foci.
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  #5  
Old June 11th, 2005, 10:34 AM
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Default Re: MR & SP

Play on larger maps also. It makes for a different game.
The www.Dom2Minions.com site has maps that are all the way up to the maximum size the game will allow. They are randomly generated and not as pretty as handmade. But they can have interesting situations caused by placement of water and uncrossable borders. Plus they are re-generated every day.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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