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June 21st, 2005, 11:24 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: NEW forum for Scenarios and Mods
I know that most of my maps are scenarios. The allied AIs such as WEvsTHEM or the boosted maps such as "Poke in the EYE". Others such as extra hard versions of a map or something like SHepherds. Of course a map can be just a map but if we had something we called scenarios I think it would be in the mapping commands
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 21st, 2005, 01:11 PM
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Lieutenant Colonel
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Join Date: Jun 2004
Location: Lancaster, OH, USA
Posts: 1,250
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Re: NEW forum for Scenarios and Mods
If I rename the new subforum to "Scenarios, Maps and Mods" would that end this dilemma? 
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"All that is necessary for the triumph of evil is that good men do nothing."
For those looking for  with this forum, please see Annette as I am retired.
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June 22nd, 2005, 10:34 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: NEW forum for Scenarios and Mods
That might be good. Im thinking that the main thing is to try and leave the main dominions 2 forum as a place that people can easily ask and get answers to "how do I play" type questions. If the latest conversations all seem to be individual games that are running, or higher level programming type questions (mods, maps, scenarios) then it doesnt make for as comfortable a "ask questions" section. IMHO
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 22nd, 2005, 06:09 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: NEW forum for Scenarios and Mods
If that is so, shouldn't AARs go to 'Mods etc' too? 
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June 23rd, 2005, 10:56 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: NEW forum for Scenarios and Mods
Actually I thought AAR's went to the multiplayer games-in-progress forum
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 23rd, 2005, 02:35 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: NEW forum for Scenarios and Mods
Yep, it seems they do. I thought it was just forum for MP games, but it seems to have AAR even in its name... It seems Multiplayer section got divided up into Looking for Players and Playing the Game subforums.
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