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Pergite said:
Quote:
IanWilliams said:
When I know my squads will face AFVs I usually set their range down to 3-5 hexes and wait for the AFVs to close.
I then turn off the AT weapon, shoot at the AFV with just the LMG 2-3 times and then turn on the AT weapon. While this is something of a "loophole" I found that it dramitically boosts the stowed kill potential of infantry vs. AFVs.
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So you are saying that you use the LMG to zero in the range to be able to get a direct hit with the AT weapon? I always belived every weapon had its own hit %.
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That may well work - using a ranging LMG.
Every weapon has its own percentage to-hit, but each unit "climbs the ladder" of shots fired at a particular target (and so increasing ranging-on effect) as a unit, not individually per weapon in that unit. So you could save a few ranging RPG rounds this way, but get fewer RPG shot attempts overall.
It could be useful if you only had a low supply of the things left though.
This tactic will tend not to work if the unit you are spraying with MG etc fire (or a friend) notices you and sends an HE present back at you
! - in which case you may end up so supressed (or hurt) that you do not get the RPG shot at all.
Cheers
Andy