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  #11  
Old September 11th, 2005, 01:22 PM
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Default Re: going to a closed of system

Only if you still have contact with him. If you've lost contact with that empire you're buggered good and proper.
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  #12  
Old September 11th, 2005, 01:44 PM
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Default Re: going to a closed of system

I would think the AI would consider himself "not connected" and be trying to take action to re-connect a warp point with the rest of the quadrant. But since the system gravitational shield prevents this, I wonder if this could be considered an AI bug?
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  #13  
Old September 11th, 2005, 05:05 PM

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Default Re: going to a closed of system

well, its the first of many AI bugs, ive had this a few times before! there is a few ai teams left, but he is alone in that system apart from 1 sat in another system, so I am not going to destroy that sat!
I have never really understood intel, I think it is the only area that is really lacking in the game (sure ai may not be best, but it works!) I usually just play with intel off, but this is the first time I have had it on, so I will try bombing the hell out of him!
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Old September 11th, 2005, 07:01 PM
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Default Re: going to a closed of system

If he has lots of CI, it can be easier to use "larger" projects to wear down his CI. larger = worth more points. Once you break thru, load up on the one(s) you want to attack with. Another good one is "Crew Insurrection" which steals a ship (with a ship in his system, you can start destroying planets.
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  #15  
Old September 12th, 2005, 04:03 PM
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Default Re: going to a closed of system

is it only one system? are there no empty systems connected to him that you could warp into?

if someone turtles off their empire (or reduces it to a couple of well defended warp points) you can often still get in through nebulae, black hole, or asteroid systems that are inside the turtle zone.

personally, i think long range warp openers screw up the tatics of the game. a good strategic game should have well defined front lines and rear areas and, although raiding should be possible, it should not be easy or decisive.
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