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October 2nd, 2005, 06:51 PM
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Private
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Join Date: Mar 2005
Posts: 37
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Re: Server Down?
i disconnected my router and tried to just connect with a straight connection from the modem, even that didnt solve the problem, at this point i have run out of ideas as to what might cause this to be happening, i go online fine with every other game i own.
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October 2nd, 2005, 07:13 PM
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Corporal
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Join Date: Aug 2005
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Re: Server Down?
Are you connecting through a firewall proxy? That usually causes issues.
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October 2nd, 2005, 07:35 PM
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Private
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Join Date: Mar 2005
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Re: Server Down?
no firewall or anything that would normally cause an issue
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October 2nd, 2005, 07:43 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
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Re: Server Down?
You don't have XP SP2 installed do you?
__________________
Change is inevitable, how you handle change is controllable - J. Strong
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October 2nd, 2005, 08:22 PM
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Private
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Join Date: Mar 2005
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Re: Server Down?
yes i do
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October 2nd, 2005, 08:29 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
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Re: Server Down?
SP2 puts a firewall up by default, it also is infamous for causing issues with some games.
However that might not be it, so I will let Scott help you out from here
__________________
Change is inevitable, how you handle change is controllable - J. Strong
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October 3rd, 2005, 12:07 AM
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Private
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Join Date: Mar 2005
Posts: 37
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Re: Server Down?
nope, i have no kind of firewall up of any sort, i have tried everything in power to troubleshoot why this is happening, its been happening since one of the early betas, before a certain version it was working fine
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October 6th, 2005, 04:13 PM
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Corporal
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Join Date: Mar 2005
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Re: Server Down?
I have a theory about this. It may be that the Shrapnel server hosting our Lobby server is requiring all connections to have a hostname associated with the IP address that is trying to connect. I noticed that the IP address that NightStalker is using does not have a hostname. Again, I'm not sure this is actually the problem, but it I've seen this type of behavior from servers before now that I think about it.
I've contacted a couple other users that have IP addresses w/ no associated hostname, and have not played an online game of LOL v1.0, and I hope to hear back that they can confirm the issue for themselves or disprove the theory by connecting (assuming they connect from the same IP as when they signed up). It's kind of a longshot.
NightStalker, is it possible for you to try connecting from a computer that actually has a hostname for itself? You can test this by running "ipconfig" and grabbing your IP address for the ethernet adapter in the report, then run "nslookup [YOUR_IPADDRESS]" to see if there's an associated hostname for your IP. If it does have a name for that IP, then I'm guessing you could connect from that computer.
The reason it may have worked before is that you were connecting to the server that was running on our DEV box back in the day, and not the new Shrapnel server that v1.0 is running on. This new server may be enforcing this hostname rule on a level above our application. I'm assuming you have the same internet connection/provider now that you did a few months back during the BETA when you could connect.
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October 6th, 2005, 04:30 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
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Re: Server Down?
Andre,
How does your app talk to clients? Is it going through IIS? Is it a straight TCP/IP connection? We can easily change whatever configuration may be preventing this. Windows 2003 is also pretty anal on certain security things.
__________________
Change is inevitable, how you handle change is controllable - J. Strong
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October 6th, 2005, 04:39 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
Posts: 571
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Re: Server Down?
We're using DirectPlay, which I believe in turn uses straight TCP/IP.
If you're right, Andre, that's the find of a century, and I owe you a big beer. =)
-Hiro_Antagonist
__________________
Tiny Hero Game Studios
Makers of "Land of Legends"
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