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Old October 11th, 2005, 03:41 PM
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Default Re: The Mentality

system training facilities...

7. ...which are made even more irrelevant when you employ talismans?
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Old October 11th, 2005, 03:45 PM
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Default Re: The Mentality

Not really... ship and fleet training still affect defensive ability...
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Old October 6th, 2005, 05:43 PM
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Default Re: The Mentality

No effect on boarding, but Ionic Dispersers and Energy Dampeners would get the same benefit as any other direct fire weapon: 100% hit chance.
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Old October 11th, 2005, 12:21 PM
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Default Re: The Mentality

Except that Aggressiveness has a minimum of 75% instead of 50%, yes. It will drastically reduce the effectiveness of your direct fire combat ships until you get the Talisman, but once you have the Talisman all normal offensive combat modifiers, including racial and cultural, are completely meaningless. This is a major reason why Deeply Religious is considered overpowered and banned in many PBW games, as the normal importance of combat bonuses in stock makes 120% Aggressiveness almost mandatory, and you can save 2050 points off of that by dropping it to 75% instead - 550 MORE than you would have to spend on Deeply Religious. Considering it this way, you actually gain a major benefit for a NEGATIVE cost when you take the Deeply Religious racial trait.
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