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  #11  
Old October 1st, 2005, 10:43 PM
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Default Re: Crystal Heart

any regeneration item would have worked, crown of the ivy king, etc, etc
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  #12  
Old October 3rd, 2005, 02:53 PM

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Default Re: Crystal Heart

You can also add a lucky item to limit chances of additional afflictions until The Chalice or Gift of Health can be used for a cure.
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  #13  
Old October 4th, 2005, 12:47 PM
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Default Re: Crystal Heart

Quote:
solo said:
You can also add a lucky item to limit chances of additional afflictions until The Chalice or Gift of Health can be used for a cure.
Whuh? Is this official? I thought luck only reduced the chance of afflictions by reducing the chance of taking damage(by 50%). I've read nothing about it working on disease.
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  #14  
Old October 4th, 2005, 12:58 PM
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Default Re: Crystal Heart

Quote:
Vicious Love said:
Quote:
solo said:You can also add a lucky item to limit chances of additional afflictions
Whuh? Is this official? I thought luck only reduced the chance of afflictions by reducing the chance of taking damage(by 50%). I've read nothing about it working on disease.
According to what was written in an older thread (e.g. Post#353573), Luck does not help, while a Ring of Regeneration does.
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  #15  
Old October 5th, 2005, 10:55 AM

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Default Re: Crystal Heart

Yes, regeneration stops hit point loss, which is one effect of disease, but I believe additional afflictions are random events.

Are you saying that only certain random events are influenced by luck?

I have tested this, but not exhaustively. I gave two diseased units a Ring of Regneration each to stop hit point loss. For one of them I added a Lucky Coin. The unit without the coin started piling up additional afflictions, whicle the one carrying it only received 1 additional affliction many turns later.
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  #16  
Old October 5th, 2005, 12:25 PM
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Default Re: Crystal Heart

All I am saying is, that according to previous threads that I have read, a "pendant of luck" or similar will only affect battle and battle-like stuff (i.e. SeekingArrow, Assassinations,...) and that I think that the Healing/Disease Part of a turn is not Battle-like in my perception...
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  #17  
Old October 5th, 2005, 12:59 PM

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Default Re: Crystal Heart

It could be that the Pendant of Luck is limited to just battles, since it is described as a battle charm in the manual.

I used a Lucky Coin in my test, and again during an actual game on my Pretender, where it also seemed to be effective in limiting additional afflictions. I was especially anxious to avoid feeble-mindedness until I had researched Construction 8, when I would need my Pretender's magic to forge the Chalice. As a higher level magic item, perhaps the Coin is an improvement over the Pendant by conferring overall good luck.
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  #18  
Old October 5th, 2005, 02:20 PM
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Default Re: Crystal Heart

If the icon is seen, the effect is on. The luck effects from Pendant and Coin are both always on. I don't think there are different chances in luck, it's just a 50% (I think) possibility of avoiding damage. It might affect disease-inflicted damage too, but nothing otherwise. The damage received and max hitpoints determine the chance of affliction, it might be as simple as (received damage)/(max hp) = chance of affliction. Regeneration helps against afflictions, besides healing.
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  #19  
Old October 13th, 2005, 01:19 PM

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Default Re: Crystal Heart

I forgot to ask this when I originally posted the thread. IS the heart a one off effect, as in does it vamoosh when its brought your mage back to life ?

Spiro
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  #20  
Old October 14th, 2005, 02:37 AM
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Default Re: Crystal Heart

Yep! It vamooshes.
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