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April 6th, 2001, 10:26 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
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Re: Daynarr, I hate you....
Medium bonus?!
I never use a bonus. I'm not that masoch^H^H^H^H^H^H, er good a player.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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April 6th, 2001, 10:52 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
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Re: Daynarr, I hate you....
Well, I used to. So either I'm not that good anymore either or the Ai is better.
Geo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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April 6th, 2001, 11:17 PM
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Corporal
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Join Date: Mar 2001
Posts: 60
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Re: Daynarr, I hate you....
I'm still kind of new to SE IV; if I download the modpack, is there anything I have to do to make it work right? I seem to recall reading something about you have to manually pick the race for the AI to work?
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April 7th, 2001, 12:18 AM
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Captain
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Join Date: Jan 2001
Location: Texas
Posts: 830
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Re: Daynarr, I hate you....
The TDM ModPack includes multiple EMP files for several races. They are named similar to Xi'Chung 2000, Xi'Chung 3000 and Xi'Chung 5000. It is necessary to use these EMP files if you want to play against these races. These EMP files set some of your attributes below 100% in order to apply the points to other attributes. The current Version of the game does not support this in the text data files. I've heard this will be fixed in the next patch.
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April 7th, 2001, 02:03 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Daynarr, I hate you....
It sounds like these AIs are getting way ahead of us puny humans.
I suggest getting ship capture, and stealing some of those fancy missiles, shields, PPBs and PDC!
Just have one capture ship in each fleet, and every battle you happen to win, leave one ship to be captured. That helps most when you're much smaller than the enemy, cause you can then spend more facility space on mineral mines
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Things you want:
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April 8th, 2001, 03:39 AM
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Captain
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Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
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Re: Daynarr, I hate you....
Help! Someone forgot to tell the Xi'Chung that we're *NOT* using mines in this game. Just lost 25 cruisers and battlecruisers to his mine field. Uh, I didn't want those ships anyways!
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April 8th, 2001, 07:12 PM
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Captain
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Join Date: Jan 2001
Location: Texas
Posts: 830
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Re: Daynarr, I hate you....
Here is the item Richard posted regarding the upcoming patch:
19. Fixed - Characteristics in the AI_General.txt file would not be correctly
interpreted if they were less than 100.
In other news, I researched mines and swept the mines in a Xi'Chung system. Then, I sent in a small task force of 10 cruisers and battlecruisers to test the Xi'Chung defenses. This force was able to quickly destroy a few lightly held Xi'Chung worlds...before the Xi'Chung Defensive Fleet showed up. I looked and saw mostly light cruisers so I decided to engage them even though the numbers were 3-to-1 against me. After all... it was only 10 ships. I can build more. They will be remembered with honor for the intel they bring back....
Ooops! At least half the Xi'Chung fleet was CLOAKED. When I entered combat, I found that the odds weren't 3-to-1; they were 10!! to 1. Here is what the Xi'Chung fleet had:
31 Light Cruisers
36 Battle Cruisers
7 Dreadnoughts
14 Light Carriers
12 Carriers
1 Medium Transport
Oh, and I, uh, started the battle in Tactical. Arggh! (I went to Task Manager and ended the process. When I restarted the game, I decided it would be a quicker death if I just suicided my ships against one of the more well-defended planets)
I love Daynarr's Xi'Chung! (His Sergetti are in second place, btw)
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April 9th, 2001, 01:32 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
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Re: Daynarr, I hate you....
About the game not supporting negative numbers, what happens when they are included?
Does the game stop adjusting the characteristics when it come to one?
Does it just ignore them or does it just use what is in the general file?
I hate that you have to manually choose them to get the race to work like it was designed to.
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April 10th, 2001, 12:21 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
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Re: Daynarr, I hate you....
quote: Originally posted by Alpha Kodiak:
I haven't heard of this happening to anyone else, so I'm not sure. Did you install the TDM Modpack 1.70 before installing the Version from the shipyards? The Modpack has a newer Version of the AI than the one from Universal Shipyards.
The only thing I can think of to suggest is making sure that the directory structure for the Rage matches that of the other races.
If anyone else can think of a possible cause, please feel free to chime in!
No I have not used a Mod pack what would it do? where is it?
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mottlee@gte.net
"Kill em all let God sort em out"
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Kill em all let God sort em out
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April 10th, 2001, 08:22 AM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
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Re: Daynarr, I hate you....
The ModPack is a collection of player modifications to the AI that are known to be compatible with each other, along with several new races including the Rage. The mods are primarily improvements to the AI to make it more challenging. I highly recommend installing it.
To find it, go back up to the Shrapnel Games' Forums, then go into the Scenario/Mod Archive. Select Space Empires AI Races/Shipsets (or something like that). Look down the list until you find the TDM ModPack 1.70 posted by Mephisto. Download it and follow the instructions that come with it to install it.
In case you are wondering, the "TDM" stands for Tampa Gamer, Daynarr and Mephisto, who are the three guys that handle putting the ModPack together. They do an excellent job.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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